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NWN2 AREA PREFABS

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Name  Lost Ruins of Zartroff (level 2)
Author  Eshin
Submitted / Updated  01-11-2007 / 01-18-2007
Category  Interior : Dungeons
Patch  1.03
Description
Level 2 of the ruins.. I'm not 100% satisfied yet so I will be tweaking this later. But now I'm working on level 3

Files

NameTypeSizeDownloads
Lost_Ruins_of_Zartroff_2.rarLost_Ruins_of_Zartroff_2.rar
Submitted: 01-11-2007 / Last Updated: 01-11-2007
rar635.89Kb495
--
SCORE OUT OF 10
8.75
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Comments (18):

Posted by shockwolf at 2012-09-18 17:07:50    Voted 8.75 on 09/18/12
8 - Excellent, Recommended to Anyone

* Torches and lamps: Ideally you should turn the shadow casting off, on your torch and lamp placeable properties. This will prevent them from casting unnatural shadows through your walls and pillars.

* The shadows on the lighting is far too strong, casting huge unnatural black patches all over the place. You would be better off turning these down.

* Some more rocks lined along the cave tileset walls would help it look more natural.


Overall, not a bad area. Nice work. I may be using this in Wulverheim some day. Thanks for your contribution.

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Author of Wulverheim

Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.




Posted by kamal at 2012-01-01 15:51:49    
Will be using in my campaign.
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Posted by Ugly_Duck at 2011-08-17 17:46:29    Voted 9.75 on 08/17/11
Nice area. Love the water. Would like to have seen more work with placeables tho, my only critique.
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Posted by Qrizz at 2010-05-11 21:59:10    Voted 9.00 on 05/11/10
Nice !
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Posted by NWN DM at 2007-12-05 21:03:08    
Any updates or has the project been abandoned?

These areas are looking really good and I'll be using them in my Greyhawk Adventures 2 campaign modules... would be a shame if they weren't finished.

Posted by ladyelvenstar at 2007-04-29 14:26:41    Voted 9.50 on 04/15/07
Don't give up, Eshin! I know you'll solve it if you keep trying. No problem on including the VFX into my module if that helps with displaying the areas to full effect!
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Posted by Eshin at 2007-04-18 14:41:49    
With some minor problems i have run into on level 3 there is no ETA on the 4 pack.. i'm stuck. :(
may have to remake level 3 and 4, also the VFX i use add to the levels so people would need the same
VFX i use to really enjoy them.. I feel like i'm beta testing NWN2.

Posted by ladyelvenstar at 2007-04-15 22:49:03    Voted 9.50 on 04/15/07
Hope you release your 4 pack soon - I would love to include them in my upcoming campaign called "A Time to Die". It would work perfectly in one of the modules!
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- Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**

Posted by Eshin at 2007-02-28 09:22:31    
Well with some VFX I'm using I'm sorta redoing all 4 levels and testing it out.. messing with setting with work i don't get much time right now but there a work in progress and I'll release all 4 in one pack with a read me so you know what VFX I'm using.. the community is starting to put stuff out now.. it's exciting!

Posted by Brutus Freespirit at 2007-02-26 19:45:54    Voted 9.00 on 02/26/07
Nice work... I really like what you have done with the cave tiles. It looks great.I am building a new mod.and I have already added your first two areas , can't wait for the third area so I can add it too. Any idea when it will be done.Great Job !!!!

Posted by Eshin at 2007-02-22 05:07:56    
Not sure what you mean.. did you see the size of level 1? I didn't think the ERF would add 13meg to your mod size. I'll look and add it to a new MOD just to see.

Posted by Laurna at 2007-02-16 10:03:58    Voted 8.00 on 02/16/07
I like it, my biggest concern is compared to other 16x16 interior areas why is this one so big? I've got fully fleshed out areas that are only a meg or 2 this one is like 13Meg.. Any ideas?

Posted by Eshin at 2007-01-24 05:06:49    
Yeah, I'm not finished.. I'm waiting for some other ideas to add flavor.. mostly to the 2 building areas but i don't want to crowd it also. But i think the feel is there.. just needs a bit more..

Posted by Lanessar at 2007-01-20 06:36:24    Voted 7.75 on 01/20/07
Still seems slightly incomplete for some reason I was not able to narrow down.

However, as a base area, this is again fabulous.
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Posted by Eshin at 2007-01-15 08:56:18    
Ty i forgot to upload some pictures i'll have to get right on that.. i'm excited more with lvl 3 but it's going to take me abit longer I have some design problems i want to work out or should i say try and work out so it looks good. No bugs to tell me about?

Posted by aghar at 2007-01-12 15:49:34    Voted 9.00 on 01/12/07
Nice job again, Eshin.

Posted by megyery at 2007-01-12 00:49:31    Voted 8.00 on 01/12/07
Nice job.
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Posted by Rik81 at 2007-01-11 12:07:45    Voted 8.75 on 01/11/07
I really like this area! Great atmosphere. I want to populate it with beasties!!!

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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