The Haunted Halls of Eveningstar
From Cormyr in the Forgotten Realms
Straight from the Source
TSR 9354 - FRQ1 - Haunted Halls of Eveningstar
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AREAS
You'll need to adjust area lighting. Left CITY/DAYLIGHT be default for easy viewing/editing.
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Haunted Halls
Width=28 Height=30
Haunted Halls North
Width=29 Height=19
Haunted Halls South
Width=28 Height=30
The Haunted Halls have been divided into 3 main interior areas:
-Main
-North
-South
There is also a non-canon area of Deeper Halls that serves as the basis for a pit trap in the South.
A few of the famous traps are in place with custom scripts. The few scripts included (traps and bashable doors) follow a logical naming convention are are hybrids of various contributions to the nwvault and community.
After a few years building for a Cormyr based NWN1 PW, and a fresh start with NWN2, I've decided to 'Pull a Bioware' and develop my own setting. So as I toil around with this brave new world of Wikis acting as the internets Dreamcatchers, I've decided to release what Cormyr material I had prepared already. To see what mess I've gotten myself into, head to Link and take a look around.
Feel free to use this in your own module, and also download 'Eveningstar'.
Thanks for downloading, and don't forget to vote/post your praise or criticism.
Posted by Qrizz at 2010-05-11 04:37:27 Voted 9.25 on 05/11/10
Nice ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by issacjr at 2009-11-08 04:18:31 Voted 10.00 on 11/08/09
thank you it's perfect it just needed encounters. It also taught me alot about secret doors and complex traps in nwn2, a good tool for builders to tear apart.
Issac
Posted by NWN DM at 2009-06-19 21:50:29 Voted 6.75 on 06/19/09
Thank you for making these areas... will save me some time in my module encompassing Arabel to Eveningstar.
I know why you left the area empty of placeables, and agree with your reasoning, even though this makes more work for the end users. That said, with placeables this would have easily rated an 8+ from me, due to the additional time savings.
Posted by Sabriana at 2008-06-21 08:06:09 Voted 9.75 on 06/21/08
This is great. I was desperately searching for interiors just like that. Just what I needed - I especially appreciate not having to go through it with a fine tooth comb to remove what I don't want/need/etc. I have my own ideas about how to use this in my module, and need to place my own stuff so it is in sync with my story.
I haven't checked the traps out in depth, but someone like me can use all the scripting help she can get. Even if I don't use those here I can definitely use them elsewhere. A bonus - much appreciated.
Thanks, this is exactly what I was looking for. How often does that ever happen, I ask?
Posted by phaemoor at 2007-05-16 03:24:11 Voted 9.50 on 05/16/07
Very handy, thank you!
Posted by regnjazz at 2007-05-09 20:17:18 Voted 9.50 on 05/09/07
Ran through this prefab recently and it looks good. A prefab is what it is. A quick start for a module and everyone benefits by the availability of quality prefab.
@ Crimson Enigma
I couldn't agree more. Nothing would make me happier than to see someone get some use out of it. I tried to leave plenty of customizable components so someone can make it their own. Thanks! _________________________ Raith Veldrin
Sands of Solvheil Series | Atlas & Gazetteer | Blog
Posted by Crimson Enigma at 2007-03-18 10:58:57 Voted 10.00 on 03/18/07
A very good DMable area. Always nice to see it get shared rather than lost! :D _________________________ My Ebay store for mens/womens jewelry! Link
Yes, it is unfinished. This is mainly for tile layout and what placable/areas were detailed in the original Adventure Module. I didn't want to fill it with a bunch of unofficial fluff. I figured whomever decided to incorperate this could do that on their own to suit their tastes.
The Haunted Halls of Eveningstar was essentially alot of expandable area meant for the individual DM to tailor for their campaign, and I decided to leave this as such. Thx for the checking it out. _________________________ Raith Veldrin
Sands of Solvheil Series | Atlas & Gazetteer | Blog
Posted by NorD_fr at 2007-03-18 06:56:06 Voted 3.50 on 03/18/07
These areas appears unfinished to me. Little placeables. No lights. No sounds. If you fill all those tiles, the tile work seems to be a good start (close to sourcemap). _________________________ Québec!
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone