Deep within the wilderness the people of this village have carved a life for themselves. They generally mind their own business and like visitors to oo the same.
This is my first nwn2 area prefab and it will probably be on the "heavy" side, just like my nwn1 prefabs.
Since I could not test the area I did not bother about sound too much. When nwn2 goes gold I will tweak and update the area.
There was a problem with the walkmesh (I was so eager to upload this area when I finally finished it that I forgot all about it) so I updated the file.
Deep within the wilderness the people of this village have carved a life for themselves. They generally mind their own business and like visitors to oo the same.
This is my first nwn2 area prefab and it will probably be on the "heavy" side, just like my nwn1 prefabs.
Since I could not test the area I did not bother about sound too much. When nwn2 goes gold I will tweak and update the area.
There was a problem with the walkmesh so i updated the file.
Destined for the Hall of Fame, I say. Simply stunning.
Posted by Sammoth at on10/26/06
I loved your work on the NWN1 toolset looks like you haven't lost your step at all. Looking foward to seeing more of your work.
Posted by OVLD at on10/23/06
Wow! I don't usually make posts, but there are times when you just need to. This is beautiful work! Setting the standard I think. _________________________ A Neverwinter Nights 2 Persistent World The World of Judur - The Shadow has Awoken
Posted by Usheen at on10/17/06
A really excellent area. It show how to get a lot out of the new toolset. The area isn't really all that big, but it feels huge. Excellent work!
Posted by The at on10/17/06
Absolutely beautiful! Great attention to detail and excellent use of the terain tools. Top Notch, Red! -R _________________________ NWN2 Voting Standards 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by shadow at on10/16/06
---Posted by Br0adsw0rd at 2006-10-15 ---23:44:59 Voted 10.00 on ---10/15/06 ---10 of 10... just pretty darn fantastic ---never thought of use only the grass (instead of have grass to support a grass texture) to make the... grass. looks darn realistc hope it runs smooth with so much grass and that enviromental objects (static placeables) don't get blindet out like in nwn1 when you aren't close enough. ---------------------------------- the placebels run on realy low data like they did in nwn1 but the trees and grass is different they even run on less power then lets say a house. btw I have fix some things and sent it to red hope he will update soon =]
Posted by Br0adsw0rd at on10/15/06
10 of 10... just pretty darn fantastic never thought of use only the grass (instead of have grass to support a grass texture) to make the... grass. looks darn realistc hope it runs smooth with so much grass and that enviromental objects (static placeables) don't get blindet out like in nwn1 when you aren't close enough. 2 thumbs up.
Posted by MGSkaggs at 2006-10-1517:10:45
Beautiful! How did you find the time to do this already? WOW! _________________________ ----------------------------------------- Creation is 100% imagination, but hakpaks are another story altogether! ;-) MGSkaggs Desert City Tileset MGSkaggs All Purpose Placeables 2.0 MGS '10 Towers' Rural Add-On MGS Egyptian Placeables Pak #2
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone