Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 AREA PREFABS

- Jump to comments -
Name  Just Add Encounters - Exterior Forests
Author  SGK73
Submitted / Updated  08-05-2007 / 08-05-2007
Category  Exterior : Forests
Patch  1.06
Description
Just Add Encounters:
These are small(ish) areas you can add to your module for a quick encounter setup.

Files

NameTypeSizeDownloads
sgk_jae_forest_camp_tiny_ext01.rarsgk_jae_forest_camp_tiny_ext01.rar
Submitted: 08-05-2007 / Last Updated: 08-05-2007
rar4.5Mb619
A small camp by a path.
sgk_jae_forest_cave_small_ext01.rarsgk_jae_forest_cave_small_ext01.rar
Submitted: 08-05-2007 / Last Updated: 08-05-2007
rar5.6Mb634
Entrance to a cave in a forest.
sgk_jae_forest_path_small_ext01.rarsgk_jae_forest_path_small_ext01.rar
Submitted: 08-05-2007 / Last Updated: 08-05-2007
rar5Mb687
A path through a forest.
SCORE OUT OF 10
8.67
8 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS













You Must Be Logged In to Participate.
Comments (14):

Posted by bealzebubba at 2011-04-18 19:38:19    Voted 9.00 on 04/18/11
Outstanding, a Must Have!

Posted by Qrizz at 2010-05-11 05:54:25    Voted 9.25 on 05/11/10
nice !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Carlo at 2008-06-08 18:43:16    Voted 9.00 on 06/08/08
Excellent work, exactly what I needed for some smaller forest exterior areas. Easy to delete some of the more dense areas, too.

Very good for generic use, although not generic-looking.

Posted by SGK73 at 2007-08-31 23:13:45    
I just did a test of the "treelimit" I put 6-12 of each of the tree types(no changed seeds) on a map and it runs "fine" about 40 fps (looking along the entire map at 1600x1200 with everything turned on including softshadows), true there where no other placeables or AI running but placing a few more seeds than recomended won't break the engine, it just won't run smoothly on lower end machines.

Posted by SGK73 at 2007-08-31 22:52:28    
@Claudius, If I read the toolset tutorial correctly the only number of tree seeds you need to worry about is the ones actualy placed in the scene, the templates should not matter.
I think the 6 tree limit is just a recomendation so lower end machines can run the maps with ease as you can't turn tree rendering on or off. What I think is happening is that all the visible trees with the same seed is being sent to the same renderbatch, so if you have an additional seed you will get an additional batch to render each stage.
As each new seed creates another vertexbuffer it takes more memmory (and longer time to render as it is unique) as it is so easy to create a totaly new tree, not as changing some tint or other variable on another placeable as those models are just instances of the base no matter what you do to them. So if you say created 200 trees and gave them each a new seed you would probably choke all but the most powerful machines as you actualy create 200 new objects and not 200 instances. So when creating a forest you really should not go any higher than say 8-10(knowing that the area will be played by people with powerful machines) trees but to be safe stick with 6.

Posted by Cladius at 2007-08-31 20:43:29    Voted 8.50 on 08/31/07
Ahh much thanks for pointing that out, in that case its a solid ploy given the somewhat uncertain impact of performance on multiple tree types.

Are you sure an additional template doesnt count as an additional tree type?

I've raised my vote, as this in my view is a great way to deliver variety with performance in mind. Thanks for taking the time to respond to my point!


Posted by SGK73 at 2007-08-31 13:07:24    
@Claudius, the reason for the tree blueprints was to make it easy to add new trees with the same seed. But if you want to delete the ones in the blueprintlist it won't matter as the trees that are placed won't change.

Posted by SGK73 at 2007-08-31 12:58:37    
@coreyh2, to easily position and scale trees I use a clean duplicate of the area. Then I add undergrowth like bushes and small trees sunken into the terrain mesh Resizer is an invaluable tool here to add variation in scale. Don't forget to sink even the large trees into the mesh.
Then use Terracoppa to copy over the trees to the main map, repeat for the next layer of trees.
When all the trees are copied I use Treecutter to mark all the tree spots for texturing/vertex colouring, then hide the trees on the main map and paint in and around the triggers. Hope that made some kind of sense... I'm not good at explaining.

Posted by coreyh2 at 2007-08-30 21:20:29    Voted 9.00 on 08/30/07
awesome. I really like the bushes that are actually lowered trees. I don't know how you work with so many trees so close together. I have a really hard time moving them around since they get sort of unselectable.


Posted by Cladius at 2007-08-29 22:38:55    Voted 8.50 on 08/31/07
After taking a look at these areas Im really appreciative of your efforts. The areas are well thought out and original !

Not a fan of using different templates for some placeables (eg trees I think are often tree0 template) as IMO it bloats the blueprint list unnecessarily (unless theres a specific reason im missing?). Also some greyscaling seems a bit heavy in places, parts where your using multiple grass textures seem a bit wiped out by the black colouring.

Great stuff, hope it keeps coming ! :)

Posted by Camb at 2007-08-10 16:26:24    Voted 8.00 on 08/10/07
Great work! I'd recommend your areas to anyone!
_________________________
- Camb: Developer for Avlis 2 and Rogue Dao Studios
Submissions: | [COMBAT Splat] | [Dynamic Monster Races ( ...models submitted!)] | [Texture Factory] | [Placed FX Factory] | [NEW: Wild Hair for More Races] | [NEW: Dragonkin Creatures!]
Please remember to vote...content developers crave attention :)

Posted by Mixplikt at 2007-08-10 13:25:15    Voted 8.00 on 08/10/07
excellent areas!

Posted by KereMelt at 2007-08-09 09:57:48    Voted 8.50 on 08/09/07
Yeah I really wouldn't be able to build areas myself that look this good. And perfect for what they were made for

Posted by jaz at 2007-08-06 04:14:32    
Wow. You did a great job. I particularly like the bushes (trees in reality) next to the cave entrance that you can hide in.

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Visual Effects


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters