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NWN2 AREA PREFABS

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Name  Just Add Encounters - Exterior Ruins
Author  SGK73
Submitted / Updated  08-06-2007 / 08-06-2007
Category  Exterior : Other
Patch  1.06
Description
Just Add Encounters:
These are small(ish) areas you can add to your module for a quick encounter setup.

Info:
Have included a .mod file for easy viewing.

Dependencies:
This .erf and .mod uses "Camb's Vines 1.1" (1.2 works aswell).

Files

NameTypeSizeDownloads
View.php?view=NWN2VisualEffects.Detail&id=28View.php?view=NWN2VisualEffects.Detail&id=28
Submitted: 08-06-2007 / Last Updated:
Deta--320
Camb's Vines is required for this area to diplay properly
sgk_jae_ancient_ruins_tiny_ext01.rarsgk_jae_ancient_ruins_tiny_ext01.rar
Submitted: 08-06-2007 / Last Updated: 08-06-2007
rar9.3Mb542
A tiny area containing part of some ancient ruins and an entrance to a dungeon.
SCORE OUT OF 10
8.56
6 votes
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Comments (10):

Posted by E.C.Patterson at 2008-01-20 01:23:00    Voted 9.25 on 01/20/08
Outstanding work. The assembly of the ruined buildings themselves is brilliant.
_________________________
E.C.Patterson
Gaming Parents Studios

Trinity, the NWN2 adventure : Download now.

Posted by 5thDragon at 2007-10-09 10:43:53    Voted 8.75 on 10/09/07
Made for a great exported prefab for another area. Big time saver.
_________________________
Fenargh Causeway Prefab
Glacial Valley and Falls Prefab
Theater/Library/Bathhouse Prefab

Posted by coreyh2 at 2007-08-30 12:32:23    Voted 9.00 on 08/30/07
awesome

Posted by Camb at 2007-08-10 16:24:41    Voted 8.00 on 08/10/07
Great work! I'd recommend your areas to anyone!
_________________________
- Camb: Developer for Avlis 2 and Rogue Dao Studios
Submissions: | [COMBAT Splat] | [Dynamic Monster Races ( ...models submitted!)] | [Texture Factory] | [Placed FX Factory] | [NEW: Wild Hair for More Races] | [NEW: Dragonkin Creatures!]
Please remember to vote...content developers crave attention :)

Posted by Mixplikt at 2007-08-10 13:25:57    Voted 8.00 on 08/10/07
excellent areas!

Posted by jaz at 2007-08-08 00:50:02    
@ Flailer: Good. I didn't mean it in a bad way so I'm glad you didn't take it that way.

@ SGK73: As I mentioned in your other submission, if you need any help/support with your prefab operation to keep giving these to the community, I'm happy to help. And please don't get bored as you're too good at it to stop. :D

Posted by SGK73 at 2007-08-07 06:34:26    
Thank you all for the positive feedback.

As for joining any PW team or other builder team I must say no at the moment. The main reason is that I might get bored with making areas tomorrow:) A second reason is pointed out by Jaz if most joins a PW or long term projects there will be very little or no prefabs for others to build with.
As stated in the read me you can use em in you PW if you want.

The reason I post these areas is so people that don't have the time to make areas but who want to tell a story have a few areas to work with.
These was supposed to be my attempt at a ranger campaign, but i discovered that I wasn't very good at telling a story, so I leave that to others:)

Posted by _Flailer_ at 2007-08-07 06:22:05    Voted 8.50 on 08/07/07
Sure Jaz - I understand what you're saying. I think we need a balance of people in the community. I guess it all comes down to what the individual designers enjoy. I for one enjoy the camaraderie of working with a team and bringing a vision to reality. But, to each his own.

Regardless SGK73, excellent work!

Posted by jaz at 2007-08-07 05:56:23    
I think that whoever snaps up SGK73 will be very lucky. But they will also be doing a disservice to the community by taking these kinds of projects offline.

SGK73: I would beg of you to resist temptation and continue to provide stellar prefabs to the community.

Nothing personal flailer but we don't want people bemoaning the lack of prefabs because everyone with talent is recruited by mystery teams. ;)


Posted by _Flailer_ at 2007-08-07 05:27:25    Voted 8.50 on 08/07/07
You've been doing some very nice areas! Only comment might be to be careful on the amount of grass used - that can be a real FPS killer sometimes...

[Obligitory request: if you're interested in working with a persistant world project, the Neversummer team is always looking for talented area designers. Let me know if you happen to be interested at [email protected]]

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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