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NWN2 AREA PREFABS

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Name  Tepers Arid Extra Dry
Author  Teper's or aadatepe
Submitted / Updated  08-10-2007 / 08-10-2007
Category  Exterior : Deserts
Patch  1.06
Description
Hi everybody,I am releasing a new area prefab called Arid Extra Dry (BO not included). Contains three 12x12 areas with working transitions and some creaters to boot.
I hope everybody will enjoy Arid Lands. You wander into strange lands, hot, windy and engulfed
in endless dust clouds. A great battle has been fought, remnints of it still linger. Funny thing
about Land it never forgets,but always covers the truth from sight. What truths will the
arid lands reveal? What discoveries will you make? Will a new kingdom be forged from the sandy
depth of the Arid Lands. I leave you to ponder how the adventure unfolds.

Files

NameTypeSizeDownloads
Tepers_Arid_Lands_Prefab.rarTepers_Arid_Lands_Prefab.rar
Submitted: 08-10-2007 / Last Updated: 08-10-2007
rar21.2Mb302
You wander into strange lands, hot, windy and engulfed
in endless dust clouds. A great battle has been fought, remnints of it still linger. Funny thing about Land it never forgets,but always covers the truth from sight. What truths will the arid lands reveal? What discoveries will you make? Will a new kingdom be forged from the sandy depth of the Arid Lands. I leave you to ponder how the adventure unfolds.
SCORE OUT OF 10
8.88
4 votes
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SCREENS

Some Screen Shots of Arid Lands.
















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Comments (6):

Posted by darant at 2011-10-26 05:15:07    Voted 9.50 on 10/26/11
Absolutely awesome experience, a mini-module in its own--if only one quest were given it'd be complete. Beautiful design--this feels like D&D. I recommend playing this with a warrior level 5-8. Well worth it. This should be finished as a module.

Posted by Qrizz at 2010-05-11 05:53:20    Voted 9.25 on 05/11/10
Nice !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by aadatepe at 2007-08-21 20:03:21    
Thanks for your comments and vote MokahTGS, I usually don't put spawn's in areas, but was having so much fun beating up ogers and giants in the prefab, I decided to leave them in, but they are easy to delete out in toolset, just click on the area content tab and select creatures, next expand ogers, click on category heading called ogers while holding down shift key will highlight all creatures in area and hit delete. Just takes a few seconds. I will clean up spawns next time,but if you want me to I can post an update with all spawns removed.

Posted by MokahTGS at 2007-08-19 18:25:46    Voted 8.75 on 08/19/07
Well, as entertaining as the encounters are, I think that you should leave them out next time, or at least post two versions. I see area prefabs as blank slates that we can take and insert into mods and them fill with content. As it is, I'll have to take and remove the encounters to use this.

As is, it's quality work and my lvl sorcerer is a reed smudge in the sand. I'll go in as a DM and look around now.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by aadatepe at 2007-08-11 06:37:09    
Thanks SGK73 for your comments and vote, I was sadden when I wiped out my hard drive and lost a months worth of work on my prefab called Edoras, so I came up with this idea of arid lands. I hope others will enjoy it.I love the work you are doing. Your areas are top notch and community will take notice quickly.

Posted by SGK73 at 2007-08-10 23:55:28    Voted 8.00 on 08/10/07
Excellent texture blending. You have really captured the dryness. If I where making a campagin I would use it.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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