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NWN2 AREA PREFABS

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Name  Just Add Encounters - Bridges
Author  SGK73
Submitted / Updated  09-13-2007 / 09-21-2007
Category  Exterior : Other
Patch  1.06
Description
Areas using the RWS Bridge Pack.
I will add more files here as I make areas for the other bridges in the pack.

Files

NameTypeSizeDownloads
View.php?view=nwn2hakpaksoriginal.detail&id=205View.php?view=nwn2hakpaksoriginal.detail&id=205
Submitted: 09-13-2007 / Last Updated:
deta--648
RWS Bridge Pack.
sgk_jae_bridge_lava_canyon_ext_s01.7zsgk_jae_bridge_lava_canyon_ext_s01.7z
Submitted: 09-13-2007 / Last Updated: 09-13-2007
7z2.7Mb329
A suspension bridge above a lava filled canyon.
sgk_jae_desert_bridge_ext_s01.7zsgk_jae_desert_bridge_ext_s01.7z
Submitted: 09-13-2007 / Last Updated: 09-14-2007
7z3.5Mb305
Several bridges climbing up a ravine to a cave.
sgk_jae_forest_bridge_ext_s01.7zsgk_jae_forest_bridge_ext_s01.7z
Submitted: 09-13-2007 / Last Updated: 09-13-2007
7z3.2Mb337
Bridges over a forest stream.
sgk_jae_bridge_plains_ext_m01.7zsgk_jae_bridge_plains_ext_m01.7z
Submitted: 09-13-2007 / Last Updated: 09-21-2007
7z5.6Mb296
Bridge over troubled waters.
SCORE OUT OF 10
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SCREENS

Bridge over lava


Bridges over forest stream.


Bridges climbing ravine.


Bridge on a rainy plain.





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Comments (15):

Posted by Qrizz at 2010-05-11 05:45:50    Voted 9.25 on 05/11/10
Nice!
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Dragonsbane777 at 2007-11-03 16:30:13    Voted 9.50 on 11/03/07
I like it, areas could be bigger, but well done :)
_________________________
Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link

Posted by coreyh2 at 2007-10-06 15:07:24    Voted 9.00 on 10/05/07
You could probably use a hak. As long as the fx files had unique names it would work and not cause problems for other peoples custom content.

The way I thought about using the lightning is have it split into two different parts. One would be random far off lightning like yours. Then have scripted lightning close up set off by triggers. That would use the regular lightning effect.

The weather could be used indoors. Use the rain sound effect in the area. Put the sound and light near windows.

Posted by SGK73 at 2007-10-05 10:38:47    
@coreyh2, tried to add various spell effects and environmental effects for the lightningbolts I thought those looked kind of tiny so I removed em. Too bad you can't include .sef and other FX files in the .erf.
I think you can include those in the actual module files if you copy 'em to the directory or the temp directory of the module you edit... not sure if this is a good thing or not but it work:)

Posted by coreyh2 at 2007-10-05 01:54:37    Voted 9.00 on 10/05/07
I didn't even know you could make it rain. I installed the Powerbar plugin and it as support for changing the variables. Lightning worked well. I'll have to try it. You could probably add the spell effect too.

Desert was my favorite. The view of the bridges over the chasm is awesome.


Posted by SGK73 at 2007-10-01 06:43:06    
Erm... that should be "hak directory" :)

Posted by SGK73 at 2007-10-01 06:41:53    
@darkbolt, yes you need the RWS bridgepack in your had directory for it to work, follow the link in the Files section to the page or look under original hakpacks.
You will also need to add the hak reference to your module as that is not saved in the .erf file.
If you are using multiple haks that are modifying placeables.2da you will need to add the entries your tophak's placeable.2da(atleast I think so haven't done such things since NWN1).

Posted by darkbolt at 2007-09-30 14:34:12    
Seems like hak pack work to me am i wrong?? Because i know of no bridge in the 3rd pic being in the toolset.

Posted by Saphhira at 2007-09-25 23:58:17    Voted 9.50 on 09/25/07
I love these maps...
Bridge over lava is a fantastic map! Thanks for sharing this!!!!

Posted by SGK73 at 2007-09-21 05:05:35    
Added the last(I think) installment of bridges just for the RWS bridgepack. However, I will probably continue use these on other maps as the original bridges are really boring.

Posted by Patcha at 2007-09-14 06:00:47    Voted 10.00 on 09/14/07
Ok! I'll check your profile's entry list, then. ;)

If you like, you could suggest my "Lava la Lava" script somewhere... ;)

However, great jobs all! :)
_________________________
by Patcha -> my vaultages <-

Featured Artwork:
- Shadow Reaver
NWN1 Scripts:
- Check & Skip Damage Protections v.1.01
- pat_CusHenchUp (Custom Henchmen Level Up)
- Working Sundial (Meridiana Funzionante) v.2
NWN2 English Modules:
- Grimm's PatchWorld
NWN2 Prefabs - Blueprints:
- No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need!
NWN2 Scripts:
- Gith Silver Sword implement
- Lava la Lava - Fire & Forget Placed Effect Randomizer
- To Rest, Pray and Study with Objects (v.1.05)
- To sit on objects (v1.76)
- Working Sundial / Meridiana Funzionante (v3.1)

Posted by SGK73 at 2007-09-14 04:28:55    
@Patcha, I considered using your script but as it is placed in onEnter that would be up to the module builder to decide if they want to it implement or not.

As I only provide a base for module builders to futher enhance I tend to stay away from scripts that go into either area or module script slots as thay probably already have custom scripts there.

I released a video tutorial a few day ago showing my sculpting and texturing workflow. It does not show how to make a lava area but the technique can be applied to most wilderness areas as to the sculpting and the texturing to any area.

Posted by Patcha at 2007-09-14 03:58:07    Voted 10.00 on 09/14/07
I like very much how do you paint textures!
I hope you'll write a tutorial about it! I'm really curious about your technique! ;)

PS: "Bridge over lava" should be great with my "Lava la Lava" script entry. ;)
_________________________
by Patcha -> my vaultages <-

Featured Artwork:
- Shadow Reaver
NWN1 Scripts:
- Check & Skip Damage Protections v.1.01
- pat_CusHenchUp (Custom Henchmen Level Up)
- Working Sundial (Meridiana Funzionante) v.2
NWN2 English Modules:
- Grimm's PatchWorld
NWN2 Prefabs - Blueprints:
- No Hak Monsters - v.0.1ac [23] - 23 New Creatures, with no Hak Pack need!
NWN2 Scripts:
- Gith Silver Sword implement
- Lava la Lava - Fire & Forget Placed Effect Randomizer
- To Rest, Pray and Study with Objects (v.1.05)
- To sit on objects (v1.76)
- Working Sundial / Meridiana Funzionante (v3.1)

Posted by SGK73 at 2007-09-14 02:05:47    
@jaz, I used a grey rock texture and red, yellow and orange vertex colours and then placed high intensity lights to simulate heated rock on the terrain mesh. The lava flow you get by enabling UV scroll on the lava placable plane. The principle is the same as for scrolling water.

Posted by jaz at 2007-09-14 01:04:33    
How did you paint with Lava? I thought there was only a lava placeable in NWN2?

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7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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