Posted by Qrizz at 2010-05-11 05:45:50 Voted 9.25 on 05/11/10
Nice! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by Dragonsbane777 at 2007-11-03 16:30:13 Voted 9.50 on 11/03/07
I like it, areas could be bigger, but well done :) _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
Posted by coreyh2 at 2007-10-06 15:07:24 Voted 9.00 on 10/05/07
You could probably use a hak. As long as the fx files had unique names it would work and not cause problems for other peoples custom content.
The way I thought about using the lightning is have it split into two different parts. One would be random far off lightning like yours. Then have scripted lightning close up set off by triggers. That would use the regular lightning effect.
The weather could be used indoors. Use the rain sound effect in the area. Put the sound and light near windows.
@coreyh2, tried to add various spell effects and environmental effects for the lightningbolts I thought those looked kind of tiny so I removed em. Too bad you can't include .sef and other FX files in the .erf.
I think you can include those in the actual module files if you copy 'em to the directory or the temp directory of the module you edit... not sure if this is a good thing or not but it work:)
Posted by coreyh2 at 2007-10-05 01:54:37 Voted 9.00 on 10/05/07
I didn't even know you could make it rain. I installed the Powerbar plugin and it as support for changing the variables. Lightning worked well. I'll have to try it. You could probably add the spell effect too.
Desert was my favorite. The view of the bridges over the chasm is awesome.
@darkbolt, yes you need the RWS bridgepack in your had directory for it to work, follow the link in the Files section to the page or look under original hakpacks.
You will also need to add the hak reference to your module as that is not saved in the .erf file.
If you are using multiple haks that are modifying placeables.2da you will need to add the entries your tophak's placeable.2da(atleast I think so haven't done such things since NWN1).
Added the last(I think) installment of bridges just for the RWS bridgepack. However, I will probably continue use these on other maps as the original bridges are really boring.
Posted by Patcha at 2007-09-14 06:00:47 Voted 10.00 on 09/14/07
Ok! I'll check your profile's entry list, then. ;)
If you like, you could suggest my "Lava la Lava" script somewhere... ;)
However, great jobs all! :) _________________________ by Patcha -> my vaultages <-
@Patcha, I considered using your script but as it is placed in onEnter that would be up to the module builder to decide if they want to it implement or not.
As I only provide a base for module builders to futher enhance I tend to stay away from scripts that go into either area or module script slots as thay probably already have custom scripts there.
I released a video tutorial a few day ago showing my sculpting and texturing workflow. It does not show how to make a lava area but the technique can be applied to most wilderness areas as to the sculpting and the texturing to any area.
Posted by Patcha at 2007-09-14 03:58:07 Voted 10.00 on 09/14/07
I like very much how do you paint textures!
I hope you'll write a tutorial about it! I'm really curious about your technique! ;)
PS: "Bridge over lava" should be great with my "Lava la Lava" script entry. ;) _________________________ by Patcha -> my vaultages <-
@jaz, I used a grey rock texture and red, yellow and orange vertex colours and then placed high intensity lights to simulate heated rock on the terrain mesh. The lava flow you get by enabling UV scroll on the lava placable plane. The principle is the same as for scrolling water.
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