With the release of Sands of Solvheil I: The Ruins of Kazatharis Link, I've decided to release some of the more reusable areas as prefabs. Continue the adventure, or create your own. Perfect for DM run campaigns. These area prefabs are stripped of all module specific content and import as ready to use area erfs without additional baggage. Feel free to use these as you see fit.
But wait, you ask, how can I use these areas if I don't know anything about them? As an optional resource, you can find all relevant information (History, NPCs, etc) on the Solvheil Wiki:
Link
Of course, you can always rename them, reinvent them, and shuffle them around to suit your own custom adventure as well.
I hope you find these useful in your NWN gaming experience.
Kazatharis:
Kazatharis was once a thriving port town on the western edge of the Imlan Sea. Early pioneers from Solvheil built this fortress of a town into the Crenmantle Mountains directly above some old Dwarven Halls.
Before the massive flood that expelled the Imlan Sea, most residents escaped West to the area that would eventually become Dalreon. The tidal waters were held at bay by a collective effort of mages and bards combining spell and song to form a barrier. Though almost all were killed holding back the waves, their efforts secured the escape of humanity.
Instructions: Import ERF file into toolset and populate. The area is already baked to a delicious golden brown, so walkmesh is already in place.
Feel free to modify and/or use in your own campaign.
Posted by kamal at 2010-08-01 14:07:45 Voted 9.00 on 08/01/10
It's a very interesting area as it. I'm going to rebuild this into some Myth Drannor ruins, taking it from the desert into overgrown forest. It's not going to look much like those screenshots anymore, but the layout/building placement will remain. :-) _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by Qrizz at 2010-05-11 04:32:33 Voted 9.75 on 05/11/10
Great ! _________________________ Qrizz
Middle Earth Arnor PW Link
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