With the release of Sands of Solvheil I: The Ruins of Kazatharis Link, I've decided to release some of the more reusable areas as prefabs. Continue the adventure, or create your own. Perfect for DM run campaigns. These area prefabs are stripped of all module specific content and import as ready to use area erfs without additional baggage. Feel free to use these as you see fit.
But wait, you ask, how can I use these areas if I don't know anything about them? As an optional resource, you can find all relevant information (History, NPCs, etc) on the Solvheil Wiki:
Link
Of course, you can always rename them, reinvent them, and shuffle them around to suit your own custom adventure as well.
I hope you find these useful in your NWN gaming experience.
Rindleforde:
Situated at the split of the Thynoth River, where the Fen River heads north toward the Barl Swamp, lies Rindleforde.This walled city is built around its impressive docks that serve as the end of Dalreon's waterway. Beyond this point on the Thynoth River lies the Great Forest and the kingdom of Lyritholln. Having been kept from developing any further into the forest by the elves, Rindleforde represents a sort of border between civilized land and the untamed wild.
Instructions: Import ERF file into toolset and populate. The area is already baked to a delicious golden brown, so walkmesh is already in place.
Feel free to modify and/or use in your own campaign.
Posted by SGK73 at 2007-10-31 15:48:39 Voted 8.00 on 10/31/07
Good texturing. You might want to make your future towns/cities a bit less flat and less square. Take a look at some photographs of old european cities(the old town parts) and towns those where built around terrain features.
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