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NWN2 AREA PREFABS

- Jump to comments -
Name  Forest Prefab XXL (Part A)
Author  Registerdebakel
Submitted / Updated  10-06-2007 / 08-01-2008
Category  Exterior : Forests
Patch  1.10
NWN2Game  NWN2:MotB
Description
A 32x32 forest area.

Created with MOTB Toolset Patch 1.10.

Check out the screenshots for some first impressions. There are some little problems (objekt posstions & walkmeshes) left, however the map is developed far enough to have it's first release.


Have a walk and enjoy :)

Registerdebakel/Adrieann/RPG-Jack

***25.01.2008***

ForestPrefab XXL (PART_B beta) is up for some first impressions. Use the Link to get it. Neanwhile i will add some mud textures to PART_A to make it more appealing for your eyes.

Link

Files

NameTypeSizeDownloads
ForestPart_A_ERF.rarForestPart_A_ERF.rar
Submitted: 10-06-2007 / Last Updated: 11-19-2007
rar17.5Mb1026
ExportVersion (*.ERF)

Same content as Forest_A.rar except that there is no *.mod file stored. Landscape is stored as *.erf file. Use the import manager in the NWN 2/MOTB Toolset to load the landscape into your module and save it.

This file has been uploaded because a user who had trouble to launch the module file requested this. I do not know if this will fix any problems. Do only download if you have trouble to load the *.mod File
ForestPart_A.rarForestPart_A.rar
Submitted: 10-06-2007 / Last Updated: 11-19-2007
rar17.5Mb1062
Forestpart_A.rar

ModuleVersion (*.MOD)

"NWN 2 Mask of the Betrayer Expansion" is required.

You have to put files of the "Waterfall" folder in the "..../mydocuments/Neverwinter Nights 2/Override" directory to make waterfallparticles work.


Updated 07.10.2007 : some minor design changes.

Updated 19.11.2007 : changed daylight/sunset/nighttime settings
some minor design changes
SCORE OUT OF 10
9.3
28 votes
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SCREENS

Screenshot 2


Screenshot 1


Screenshot 4


Screenshot 3


Screenshot 5


Preview Screen of Part 2


Preview Screen of Part 2


Preview Screen of Part 2





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Comments (30):

1 2 3

Posted by RolandGR at on03/02/08
Great work.

Posted by nicethugbert at on02/18/08
Neat! _________________________ NTB's Hills and Valleys Vol. 00

Posted by Registerdebakel at 2008-02-1308:13:36    
I hardly can see why random seeds will not allow a module to open......... this is the developer's works - not mine.

Posted by PoisonTheMonkey at on02/12/08
I've also had the problem of not being able to open it--according to a friend of mine who was able to, this is because of your random seed properties. Not sure if it is, but you might want to take a look so more people can open it. _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link

Posted by MokahTGS at on01/28/08
I really is too bad that the toolset can't handle this kind of area very well. This is the fist area that I've walked through that actually felt big. You could see large distances and that makes a huge difference. _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Registerdebakel at 2008-01-2908:14:35    
thanks for raising votes ,but the texture addition has not been done yet. I am trying to do better nxt time , because i simply see that such big maps with many objects cause probles that might bigger than simple FPS-issues. Toolsets seem to have problems to handle that amount of stuff. Currenty i feel very sick so the update will need some more time. My apology :(

Posted by MokahTGS at on01/28/08
Why have I not looked at this sooner!! This is perfect for the forest of Yew. I can't tell you how much these will speed things up! Thank you!! _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Man_From_Geldar at on01/28/08
Raising my vote.

Posted by Jamro at on01/27/08
Looks real good.

Posted by Registerdebakel at 2008-01-1503:30:05    
hello PEterson :) Thank you for your vote. First at all: i am going to do some tweaks considering the shadow+FPS problem. Ill try to disable shadows from objects ingame that are already most of the time covered in shadows of taller trees for example. I dont know how much this will help - we will se to that. Ill run some FRAPS-tests about that. About the placeables : i already have converted almost all placeables into environment objects. There are realy only few objects left. Most of them are blocked with the "not walkable" brush. May be there are some ojects left i forgot but i dont think they are many. The number of treetypes: I think i could see to that - next time , when this areas are finished - to have a closer look. At the moment i have used (german names sorry): Bigger trees: Zuckerkiefer,Douglastanne Medium trees: Roteiche,Kiefer (i'll delete taht type later because i dont like it). bushes: großblatt,PAdoge,Ulme,Eiche and three other types for branches and so on. Thats about 11 types at the moment. Sure i can reduce their number. As i said first ill have a look how much the shadowtweaking will do. At least ill have to say that Part_B will be released as a seperate Download and this will be taken offline until the corrected version is ready. When Part C is ready too ill delete one of the Downloads here and put them all together. See you all :=) and thank you for your critics.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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