This area gives you a teaser look of the back of the towns castle.
There is a couple of crypts for you to hook up your tiles to,and the burial grounds themselves arent too shabby for running around in circles screaming either.
These extra areas(seareach-north,south and old burial grounds.) complete the exterior of the town giving you an almost 270 degree view.
Hmmm what a shame that we cant just copy and paste out people like over_my_head as it would seem that to take some time and give a good criticism of someones mods it would seem that he has a real problem with people that can post something like you have.
I have clicked on his link to what he would like us all to perceive as the best thing out there and it has been in the making for five years (interesting that he has time traveled to allow for this in nwn2) his is a real fantasy world so i guess who better than he to criticise your work. Don't be discouraged mate keep up the good work, you never know Obsidian might just pull its collective head out of its proverbial and actually deliver on the original promise of this world being easy to navigate/ build without getting a degree in scripting. JMO _________________________ Its mine I found it somplace else.
In rebutal to your review,i would like to add that alot of these tiles have 3-6 textures. _________________________ Aw,what a cute little chest,what with all its teeth and all...look,it wants to play!
Thank you for your comments over_my_head.
Seareach was never completed as a multiplayer server,i believe what i uploaded to the vault was a solid base for others to use as a canvas to add to their worlds.Yes,alot more could have been added to the areas,and a few tweeks here and there,but my main consideration was server load,something that seems to be lacking alot on the few existing worlds out there dedicated to the true multiplayer experience.This will be my only submission for nwn2,till obsidian gets its act together _________________________ Aw,what a cute little chest,what with all its teeth and all...look,it wants to play!
Posted by over_my_head at 2008-01-20 02:20:51 Voted 7.00 on 01/20/08
First downloader, and immediately the first commenter on this work. If I should express this work in two words, I'd say: Solid, recommended. What you try to accomplish I like greatly, you have a good idea of what you are trying to accomplish but what keeps your area(s)'(s) score(s) low is that the area itself is a bit simplistic and too monotonous. What you accomplish is beautiful, but there isn't enough variation to make this an outstanding area.
I would recommend putting in some more details, some more variation like twigs on the ground, mud paths, a greater variation of grasses, etc. Your use of texturing is good, but single layered and could be improved by using two or more textures and have them blend in with the right skill and the right tool ;). What I would also strongly suggest is the use of the bloom effect, which could saturate the area a bit more. We are given a tool, and you have not used it, so recommended!
I like this area more than your other contributed works. It is more varied, and shows a more detailed texturing which I like. Try to accomplish some more variation, and as for the water, try to use a more complicated texturing on the edges. That way it'll look more realistic, and beautiful.
Solid, recommended. If you would like an example of variation, SGK's latest works are a perfect example of how you can easily and not so easily vary your look of the area.
Yours sincerely,
Over My Head
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone