Little village with low wall and inner keep in a little hill. The town is divided in several zone: milirary, rich, merchant, rural. The center of the town is focused in merchant and religious zone.
Posted by Cladius at 2008-02-23 05:04:05 Voted 7.00 on 02/23/08
This is a well thought out area, and theres plenty of things to focus on that will continue delivering better and better prefabs for the community to enjoy. Key things for me were regarding the fairly saturated texturing, some more blending of textures would go a long way into making the area feel more 'real'. Hell of a lot of grass, a little overkill for my tastes. Terrain feels a bit sharp/rough in areas, and is generally a little 'flat'. No significant placeable changes, most are generally scaled and tinted as per default setting. No light or sound, or day/night/fog etc changes.
That said, I do like what you've done...and hopefully this may help you up the steep NWN2 toolset curve !
Posted by Myxale at 2008-01-21 14:34:27 Voted 7.75 on 01/21/08
This is quite cool!
NWN2 brought forth some great area-scapers and this one is well builld and not overly taxing for my mid-range machine!
Some places look less organic than the rest...but other than that its a keeper! Kudos! _________________________ Body to Ash, Mind to Dust, Soul to Salt.
Make your mark in the soup-fields of the Cathatomy.
All this dreaming... It's making me tired.
Posted by RealmsofArion at 2008-01-21 06:03:04 Voted 5.00 on 01/21/08
Firstly thanks for posting your work to the community.
I think that despite a reasonable layout the textures are too flat and have no realism to them...you need to practice subtle blending and use of your textures...There are a lot of good tutorials out there that will help you.
Posted by over_my_head at 2008-01-21 04:40:37 Voted 5.50 on 01/21/08
Vildarin2, I understand everyone has his/her own opinion. But simply voting a ten without any decent comment, makes the NWN2 voting standards quite futile for me then.
I like the general lay-out of this area, though it remains unremarkable as your skills still need to improve. But hey, that's what we're here for, right? Keep submitting your works and I am sure as time progresses your skills will become more advanced. If I may suggest: your ground is flat, cobble it a bit, lower the ground which is being regularly walked, don't be affraid to change the saturation. I noticed you changed it, but the change is almost not distinguishable. As for the Walkmesh, the hill which can be walked. I would suggest converting the tiles that are rocky to unwalkable, as they are more hard to climb, and let the walkable patch run along with the street.
Yours sincerely,
Over My Head
Posted by Vildarin2 at 2008-01-21 03:13:15 Voted 10.00 on 01/21/08
Is very good Area. :o)
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone