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NWN2 AREA PREFABS

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Name  Tank's Prefab World
Author  Tank6ge
Submitted / Updated  09-10-2007 / 02-28-2009
Category  Exterior : Castles
Patch  1.06
NWN2Game  All
Description
As there has been some question (I'm not sure why) this is not a single player module that you play through.

This is a prefab module (for builders)for those who don't have the time to put together the base of your module. Add your own stories, use parts of it. It is meant to be for a large multiplayer module.
Hopefully, it will be the start someone needs to create some buzz in the NWN2 world with their module.


*Updated high-res photos with desc. at bottom as of now

**More pictures of what I have done can be found here: Link

***Much of that site is outdated and the areas that you download here may be a little more finished - either way it will be a good resource to see exactly what is in these files.

This was started to be a sequel to the Path of Ascension. As time went on, I realized my ultimate goal would not be achievable by myself. The idea to throw this module up on the vault has been in my head for many months now, and after joining various teams, trying to modify it, etc... I just never found anyone with the work ethic to help to finish it.

This was made to be a level 10-20 hack/slash persistent world. It even Beta tested for quite a while but I couldn't get the scripters I needed for the final result I desired. Also, after having my second child time is not something I have much of anymore.

In this mod you will find many unique creatures and 37 unique areas (I have added an additional 6 below here). In my opinion they are all very well-done. Transitions have all been placed, many triggers and creatures have been placed, convo scripts, stores, you name it it is here. Hopefully, this is exactly what someone has been looking for. You can modify it how you want, rip it apart, it's all fine with me.(Yes you can even change the name)

As of now I have the low, medium, rare, unique treasure system in place with a lot of unique items - again this is all set for something that I was trying to balance, but it all can be easily changed. Yes, this module was nearly complete, but I just don't have the time to finish it. After at least 300 hours into this thing I just realized I needed a change.

Here's an additional challenge for people. If you modify it and make it work, and want to make this into a top-notch multiplayer module, I will join your team to help finish it.
I think Ideally I would move the levels back to 3-20 and start from there. Creatures would have to be rebalanced, but there is a lot to build on.


Please let me know if you have been able to use my work. I'd love to see feedback on it all.

PS Not every area there has pictures to the right, but I've covered most of the bases and you can find every area at the link above.


***Updated to include map overlay of the 37 areas in the EW_POHA_BETA file

Files

NameTypeSizeDownloads
Prefab_Gameworld_Map_Basic.xlsPrefab_Gameworld_Map_Basic.xls
Submitted: 09-10-2007 / Last Updated: 02-22-2008
xls41.5Kb1615
Hopefully you can use this. I put it together in just about an hour and a half, it's nothing too special but sometimes basic things help out a lot. This will show you how to get to each area.
Undead_zone.rarUndead_zone.rar
Submitted: 09-10-2007 / Last Updated: 02-22-2008
rar11.2Mb1569
**The walkmesh could probably still use a little work on this area.. but I'm throwing it out there as I think it's a great area. Between these 3 files there are 43 areas. (2 large outdoor areas here)
Goblin_and_Nexus_Areas__Ancient_Portal.rarGoblin_and_Nexus_Areas__Ancient_Portal.rar
Submitted: 09-10-2007 / Last Updated: 02-22-2008
rar8.1Mb1649
This file includes a few completed areas that weren't put into the module yet. These include three goblin-type areas (one with an ancient portal setting), and a Nexus (which could be used for a variety of things). These areas were actually going to be integrated into the Trinity portions of the mod which never happened.
EW_POHA_Beta.rarEW_POHA_Beta.rar
Submitted: 09-10-2007 / Last Updated: 02-22-2008
rar38.8Mb2494
37 areas linked together, mostly polished. You'll find a lot of unique critters, weapons, armor, and miscellaneous items here as well. Many stores have been setup and you could go from this to an online module in just a few weeks. This could be the very file you are looking for to get you going in the NWN2 toolset.
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SCREENS


















A similar pic of this transition area


An ancient portal now ruined by time, some power still exists within this ancient circle.


A well-warn path through the hillside. What does it lead to? (this is part of the goblin .rar file)


More of the goblin file


An away pic of the ancient circle (goblin .rar)



A nexus


Nexus 2 (goblin files)


Introductions area


The City. Thanks Stragen for the high-res photos


City 2


City 3


Outside the bar in the city at night


This area gets darker as you go through it - eventually the undead Earth swallows up the greener terrain. (part of the undead .rar file)





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Comments (30):

1 2 3

Posted by EW at 16:14:22    Voted9.00
Very awesome job.

Posted by rpgfan at 07:25:46    Voted6.00
there are not many prefabs like this availabe for nwn2 so its nice to have this. thanks tank!

Posted by Necaradan666 at 2007-11-1705:46:33    
Does everyone else get strange looking graphicals in this? I am seeing green and white stripes all over the various caverns and a quarter of the respawn area is all red, not like it looks in the screenshot? _________________________ I'd rather a bottle in front of me than a frontal lobotomy.

Posted by ForbiddenKnight87 at 16:06:37    Voted10.00
In the words of Mario.. "JUST WHAT I NEEDED!" I was looking for a module that I could use as a recording basis for videos. This is just what I need. A city+more without doing the actual building of the area. Lazyness at it's finest, I'm sure.

Posted by Tank6ge at 2007-11-1208:04:52    
Thanks for the comments. As I have said before, you can do ANYTHING you want with this. There are no restrictions. _________________________ [url=http://www.gamingreviewguide.com ]Gaming Review Guide[/url]

Posted by JoeWM315 at 06:00:10    Voted10.00
Hey man, I'm getting so much use out of this as a learning tool. I wrote out what I think is a pretty cool storyline, but my toolset skills just aren't up to the task of doing the story justice. I'm playing around with these areas to learn some different things, and may even, with your permission, use some edited versions of these areas in my own module. Regardless, thanks for all the hard work, man. _________________________ "You see what happens, Larry??" -Walter Solchek

Posted by MooNinja at 05:46:12    Voted9.00
Great seeing someone pass their hard work onto the community. Really nice job _________________________ The Smiling Bandit strikes again Ha, Ha, Ha >> Ninja do it in the dark.

Posted by Xodarap777 at 2007-11-0900:10:45    
I am literally closer to tears than I've been in years :P (Yes, I'm that pure-blood of a Nerd!) Basically, I've been desperately wanting to make a mod that will let me take a character from level 1 to 30 through a progressive level-per-quest xp system, with mostly large-scale hack'n'slash quests. (EG, for level 15, you may have to restore a massive network of underground crypts by weeding out the evil spirits). Now that you've done the basic work, I can just make the encounters (still a huge pain in NWN2 :P). You're a genius and I love you! xD

Posted by DS at 23:54:09    Voted9.75
What an impressive work you so far Tank.

Posted by Stridor at 13:36:53    Voted10.00
Great of you to share your hard work and sweat with the rest of us. This module has so much that could be useable by so many one can only say awsome work and thanks! _________________________ Trouble? Oh wait a sec! Yeah got it right here in my back pocket! Want some? (WEG)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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