Posted by MalikNetok at 2008-04-14 11:13:17 Voted 10.00 on 03/14/08
Liso66,
Refer to my earlier post for your answer. As i stated in it I had these in my build folder and thought I'd put them in for the contest and incase anyone wanted to use them. There is no start point which is why you keep crashing on entry. Just open it in the toolset and place a start point or export everything in the mod to your desktop and import it into another mod with an existing startpoint. Enjoy.
Erthel, I agree with you on most of your points. The walkmesh for above tree walkways was my solution for the problem after many other ideas failed to give me the desired effects. It is really the only decent solution until a new idea comes from Obsidian. It was also a work in progress. Moonbrooke is my person fav of the two. I enjoyed that one and there is more that can still be done to it. Like the buildings for instance. There should be interiors, but I wanted to get as much of the exteriors complete before working on those. There are also the caves. There is one below the water line and two up on the shore. There is a trans port on the last bridge that was going to later be a rope to get down. It works. It will take you underwater. Just readjust your cam angle to see the cave there. Entering it will put you on shore at the cave mouth viewable from the last bridge. A narrow path to the right as you exit that cave takes you to the other cave near the falls that way. Those are more interiors that could be make. This area has a lot of things that could be added. It is mostly an attempt to do what no one else had done before. Same with Tula. Enjoy
I'm having a problem. I try to load your module, and it crashes my game at the loading area. I have removed everything from my override. And reinstalled it again. Still the same issue.
Any ideas?
Liso _________________________ Michele O'Sullivan
Ossian Forum Admin Link
Posted by Erthel at 2008-03-25 13:21:34 Voted 7.00 on 03/25/08
I feel that the areas lack a lot of detail. Tula streets could be a lot more detailed, and also not so straighly linear. I find a bad idea using the walkmesh for the plataforms in that area; the jungle looks a bit unnatural for me (too plain, too luminous, too "open"), and the daynight cycle is the default one, wich from my opinion doenst suit a concept like this.
Also, the idea and design of the areas is good, and there are some good mapping tricks used around (like the big tree building). _________________________ CO mapper
Posted by wisdomknight at 2008-03-15 11:15:28 Voted 9.50 on 03/15/08
great stuff!
Posted by MalikNetok at 2008-03-14 19:34:05 Voted 10.00 on 03/14/08
I really enjoyed making these. It was great fun. In Moonbrooke there are trans points for exploration. I was going to put in a rope at one of them with a convo so you could use the rope to get down into the water. As is, you can just use the trans to get there. Into the cave will take you to the land by the cliff just north of the village.
Posted by MalikNetok at 2008-03-14 14:40:20 Voted 10.00 on 03/14/08
Oh, and thank you for the vote and kind words.
Posted by MalikNetok at 2008-03-14 14:39:46 Voted 10.00 on 03/14/08
I'd say yes if I wasn't swamped with work at Shadow of Iniquity. I'm a builder there. If I get some extra time, then we can talk about it. Til then, I have to say I haven't the time.
Posted by lross at 2008-03-14 13:05:06 Voted 9.50 on 03/14/08
First off excellent work. Love the jungle setting an looks. Now I have a question. Would you be interested in building me a large exterior jungle area no huts or anything needed just a rather large jungle. Ill check back here for answers an how to furtehgr get in contact an also a no is perfectly fine never know til ya ask as they say. Keep up the good workl regardless.
Posted by Ashandradel at 2008-03-10 16:59:56 Voted 8.00 on 03/10/08
Great detail and colour used.
I never get tired of seeing this person's work.
Posted by MalikNetok at 2008-03-06 07:06:55 Voted 10.00 on 03/14/08
You will have to go into the toolset and place a start point in one of them. There are only two areas and this was mostly for the contest and anyone that wanted to use them in their mods. Just go into the toolset and open one onf the areas. Then go to the top of your screen and click "place startpoint". Then just chose a spot somewhere in the area. Save and you are done. Then it will load properly. It is best to go in as DM if you are wanting to look them over outside the toolset. As a matter of fact, since they aren't connected, it is the only way to go from one to the other.
Posted by Erthel at 2008-03-06 05:22:16 Voted 7.00 on 03/25/08
My game crashes when "area loading", i have the same version and all of that. _________________________ CO mapper
Posted by MalikNetok at 2008-03-05 08:34:34 Voted 10.00 on 03/14/08
Comments and votes would be appreciated.
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