Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 AREA PREFABS

- Jump to comments -
Name  Jungles of Imagination
Author  MalikNetok
Submitted / Updated  03-04-2008 / 03-04-2008
Category  Obsidian Area Contest
Patch  1.11
NWN2Game  NWN2:MotB
Description
Two exterior jungle villages

Files

NameTypeSizeDownloads
Jungles_of_Imagination.7zJungles_of_Imagination.7z
Submitted: 03-04-2008 / Last Updated: 03-04-2008
7z13Mb174
Two jungle style villages
SCORE OUT OF 10
9
5 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS






You Must Be Logged In to Participate.
Comments (12):

Posted by MalikNetok at 2008-04-14 11:13:17    Voted 10.00 on 03/14/08
Liso66,
Refer to my earlier post for your answer. As i stated in it I had these in my build folder and thought I'd put them in for the contest and incase anyone wanted to use them. There is no start point which is why you keep crashing on entry. Just open it in the toolset and place a start point or export everything in the mod to your desktop and import it into another mod with an existing startpoint. Enjoy.

Erthel, I agree with you on most of your points. The walkmesh for above tree walkways was my solution for the problem after many other ideas failed to give me the desired effects. It is really the only decent solution until a new idea comes from Obsidian. It was also a work in progress. Moonbrooke is my person fav of the two. I enjoyed that one and there is more that can still be done to it. Like the buildings for instance. There should be interiors, but I wanted to get as much of the exteriors complete before working on those. There are also the caves. There is one below the water line and two up on the shore. There is a trans port on the last bridge that was going to later be a rope to get down. It works. It will take you underwater. Just readjust your cam angle to see the cave there. Entering it will put you on shore at the cave mouth viewable from the last bridge. A narrow path to the right as you exit that cave takes you to the other cave near the falls that way. Those are more interiors that could be make. This area has a lot of things that could be added. It is mostly an attempt to do what no one else had done before. Same with Tula. Enjoy

Posted by Liso66 at 2008-04-02 10:16:06    
I'm having a problem. I try to load your module, and it crashes my game at the loading area. I have removed everything from my override. And reinstalled it again. Still the same issue.

Any ideas?

Liso
_________________________
Michele O'Sullivan
Ossian Forum Admin
Link


Liso NWNPodcast Staff
Link




Posted by Erthel at 2008-03-25 13:21:34    Voted 7.00 on 03/25/08
I feel that the areas lack a lot of detail. Tula streets could be a lot more detailed, and also not so straighly linear. I find a bad idea using the walkmesh for the plataforms in that area; the jungle looks a bit unnatural for me (too plain, too luminous, too "open"), and the daynight cycle is the default one, wich from my opinion doenst suit a concept like this.

Also, the idea and design of the areas is good, and there are some good mapping tricks used around (like the big tree building).
_________________________
CO mapper

Posted by wisdomknight at 2008-03-15 11:15:28    Voted 9.50 on 03/15/08
great stuff!

Posted by MalikNetok at 2008-03-14 19:34:05    Voted 10.00 on 03/14/08
I really enjoyed making these. It was great fun. In Moonbrooke there are trans points for exploration. I was going to put in a rope at one of them with a convo so you could use the rope to get down into the water. As is, you can just use the trans to get there. Into the cave will take you to the land by the cliff just north of the village.

Posted by MalikNetok at 2008-03-14 14:40:20    Voted 10.00 on 03/14/08
Oh, and thank you for the vote and kind words.

Posted by MalikNetok at 2008-03-14 14:39:46    Voted 10.00 on 03/14/08
I'd say yes if I wasn't swamped with work at Shadow of Iniquity. I'm a builder there. If I get some extra time, then we can talk about it. Til then, I have to say I haven't the time.

Posted by lross at 2008-03-14 13:05:06    Voted 9.50 on 03/14/08
First off excellent work. Love the jungle setting an looks. Now I have a question. Would you be interested in building me a large exterior jungle area no huts or anything needed just a rather large jungle. Ill check back here for answers an how to furtehgr get in contact an also a no is perfectly fine never know til ya ask as they say. Keep up the good workl regardless.

Posted by Ashandradel at 2008-03-10 16:59:56    Voted 8.00 on 03/10/08
Great detail and colour used.
I never get tired of seeing this person's work.

Posted by MalikNetok at 2008-03-06 07:06:55    Voted 10.00 on 03/14/08
You will have to go into the toolset and place a start point in one of them. There are only two areas and this was mostly for the contest and anyone that wanted to use them in their mods. Just go into the toolset and open one onf the areas. Then go to the top of your screen and click "place startpoint". Then just chose a spot somewhere in the area. Save and you are done. Then it will load properly. It is best to go in as DM if you are wanting to look them over outside the toolset. As a matter of fact, since they aren't connected, it is the only way to go from one to the other.

Posted by Erthel at 2008-03-06 05:22:16    Voted 7.00 on 03/25/08
My game crashes when "area loading", i have the same version and all of that.
_________________________
CO mapper

Posted by MalikNetok at 2008-03-05 08:34:34    Voted 10.00 on 03/14/08
Comments and votes would be appreciated.

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Models


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters