Path of Philosophy : One of the safe commercial routes of the Yamato Empire. Caravans are usually seen in this pacific path full of sakura trees.
Kurokuma Pass : A good place for a hunter's area. Wild animals can live here.
Imperial Garden : The garden of the Emperor. A calm place to talk, walk or roleplay social quests related with the Imperial Court or something similar.
All areas are made by Ankhalas, mapper of the PW Senderos de Jade.
As you can see, oriental themed areas can be made with no problem. :D I encourage oriental builders to work on campaigns, custom content, modules...as it seems we are few in the nwn2 community.
Posted by [MD]Sephiroth at 2010-10-26 05:56:33 Voted 9.00 on 10/26/10
i vote :) _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed
Posted by [MD]Sephiroth at 2010-10-26 05:55:47 Voted 9.00 on 10/26/10
Ankhalas, nice maps!
as the PW Senderos de Jade will never be online, do you agree to upload your excellents HAK to the Vault please??
I love the heads, and the kimono too!
S. _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed
Posted by Registerdebakel at 2008-04-22 13:45:26 Voted 7.00 on 04/22/08
Defintly not a 10. You had nice ideas and the yamato map itself is the best, followed by kurokumapath. But honestly i cannot see whats special about the path of philosiphy. The texturing is sloppy/fast drawn and the placement of trees and environmental objets has not been finished.
8 for Yamato 7.50 for Kurokuma Pass and 4 for the path of philosphy.
Posted by Sc(+)peh at 2008-04-14 17:48:00 Voted 10.00 on 04/14/08
I am gobsmacked at the absolute level of detail in this area design.
It boasts the most organic, natural and beautiful use of terrain and effects I have seen in NWN2 yet, instead of it being just a flat sandbox.
Respect goes out to the person who designed the pagodas and tree's they are unbelievably... believeable.
Nothing looks like its been "Hakked" in either, it is just so pretty. I spent an age looking for the mistakes, looking for the seams to break the illusion, and I never found them.
I urge you, please... more of this quality area design.
Posted by nicethugbert at 2008-03-23 05:32:02 Voted 10.00 on 03/23/08
Posted by nicethugbert at 2008-03-23 05:31:22 Voted 10.00 on 03/23/08
NEAT!
My one criticism is that the grass and one roof in the entry map is very day-glo-ish _________________________ NTB's Hills and Valleys Vol. 00
Posted by Liso66 at 2008-03-22 20:30:31 Voted 8.50 on 03/22/08
This was quite enjoyable.
The colors, placeable buildings, and foliage were very nice.
Downside. Maybe could have messed with the height mapping a bit more. The areas lack some characteristics in texture. Like a blank floor with a lot of pretty things.
In your wooded area. You had more texture, And this is just imo, It seemed amiss somewhere. You had a great flow and then it left off a bit in places.
I bet you are awesome at interiors! You have very nice placement.
Best of Luck!
Liso _________________________ Michele O'Sullivan
Ossian Forum Admin Link
Posted by over_my_head at 2008-03-22 10:45:22 Voted 8.75 on 03/21/08
In my opinion, I find such posts very useless and people like that are not worth to be submitted to the list of Hall of Fame. I am sorry Diademus, but voting a low score without any feedback is pretty, well average as you would call it.
Should you be more experienced at area crafting, you would know the area itself definitely isn't average, and is well textured. You should not be commenting on the Custom Placeables, as this is an area contest.
Thanks to everyone that comment after testing. It's not necessary to vote, but if you do it with detailed reasons, you are welcome.
diademus, if you think this module is just average...just tell me why. After seeing you voting a 1 to another participant with the comment "wtfocker"...sorry but no reason to consider your opinion seriously.
Amazing stuff; I look forward to this inspiring more monk-flavored modules/campaigns. :)
Posted by over_my_head at 2008-03-21 06:51:25 Voted 8.75 on 03/21/08
Truelly, astonishing work. Very beautiful areas, breathtaking collection of grasses, and good usage of textures. They difficulty of the areas is kept to a minmum, but the result is really outstanding. Personally, I call this a must have. Of course this should be seen within the picture of the Eastern Culture.
I absolutely adore your Imperial Garden. It is plain, built in a non-sofistic way, but I could spend hours within the Toolset looking at your work. The Kurokuma Pass is also very well built, and extremely well textured. I am not too fond of the Path of Philosophy, it's a bit too pink and just doesn't work for me. But that is my opinion. Besides that i find the area very well textured, using the snowy/white texture is extremely difficult to paint without it looking strange in contrast to the surrounding textures.
A job well done. I definitely hope we can see more of your work. Even though it doesn't fit in the standard Persistent Worlds, I am really eager to see more of these areas.
Posted by Qkrch at 2008-03-21 04:21:37 Voted 10.00 on 03/21/08
Nice bloom! :D _________________________ The Ancient NWN Spanish Community Link
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The Everfire Forge, a weapon for your hero Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone