This is an area from my upcoming module; The Red Prison. Based upon an area in Scornubel called "The Walk," this is a market area set within a city environment.
A module file (Market Area by Seryn.mod) and an erf file (Market Area by Seryn.erf) are included in the 7z download.
Please feel free to download, use, and modify to suit your needs.
Posted by Ugly_Duck at 2009-01-07 14:37:19 Voted 7.75 on 01/07/09
Your use of placables and creatures was my favorite part of this area - you did a very good job setting them up. The town's layout is alright, but it looked a little to 'clean' & symmetrical. There was not much personality in the road system.
But I do like this area and it is good. _________________________ Ugly_Ducks Portfolio
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Thanks for the feedback Erthel. I understand what you mean about the outer areas. When building this area, I focused on developing the regions that were visible to the player in-game, and left areas outside the walkmesh and line-of-sight relatively undeveloped. These areas could be more fully developed, especially where you can see further into the distance near the walkmesh borders. Thanks for the vote.
Posted by Erthel at 2008-03-27 12:01:17 Voted 8.00 on 03/27/08
eerm, forgot the vote _________________________ CO mapper
Posted by Erthel at 2008-03-27 12:00:38 Voted 8.00 on 03/27/08
Althrough the concept and the ambient are good and the walkable area is well worked, the area limits, the exits of the area and the decorated borders look a bit as if they have been maked in 5 mins;they lack of deepness, and there are somer minor issues like buildings floating a bit. Also, the non walkable area looks a bit empty compared to the center of the area, breaking the feeling of being into a city/town, as there are also no roads (exterior buildings lay on grass). _________________________ CO mapper
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