Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 AREA PREFABS

- Jump to comments -
Name  Teper's Desert Oasis and Ruins Prefab Area
Author  Tepers or aadatepe
Submitted / Updated  03-28-2008 / 03-31-2008
Category  Obsidian Area Contest
Patch  1.12
NWN2Game  NWN2:MotB
Description
i everybody, releasing my next prefab called Desert Oasis and Ruins Prefab .This will be my
entry into contest since time is limited. My other project is taking longer than I estimated so
I will release that when I finish it. This area takes place of the caravan routes which has long been forgotten.
As you stumble out of the desert you approach a walled oasis built to keep the desert sands and wind out but time has
worn the surrounding walls down and it seems the desert has started to reclaim it once again. You notice the surrounding
structures and realize that it must have been an important place in the trade routes. A blending of cultural
influces can be observed in the remaing structures that stand. As you approached the walled oasis your journy begins. I leave
the rest for your imagination to fill in. You can change whatever you want on the area, I hope everybody will enjoy it as I enjoyed making it.
You will need to unzip the package using winrar if you don't have it you can download from "www.rarlab.com" its free.
Inside the folder called Teper's Desert Oasis and Ruins Prefab you
will find the following files and folders they are as follows:

1. Readme.txt
2. Desert Oasis and Ruins.mod
3. Height Map "Desert Mts 3.bmp
4. Screenies posted on the vault.

Note: Added Version 4 of mod with minor changes. Did a little more work on the area and came up with a Half dome Temple which I added into area, also I added some lighting effects to make it a golden dome, in addition I made some minor changes to the temple near area entrance added ruby to it with more structures to the temple and some foliage. Added a saphire to main temple with some lighting effects and added lighting effects near water falls.So this last variation of the area will be my contest entry, Please vote only on area version 4 for contest enjoy. I felt with some of the comments that the area was lacking so I made some changes it was fun to see it progress into final version, Thanks everybody for your input. Comments are always welcome, Please don't forget to vote.

Yatt Setttings for Desert Mts3.bmp

Max Height = 30
Min Height = 0

Height Map is from Tepers Height Map Vol1 on the Vault posted under Other which contains
doc with examples.


Credits: I have used the following Authors plugin in creating this prefab they are as follows:

1. Yatt by sidefx - Thanks very much, this great tool cut building time in half.


Files

NameTypeSizeDownloads
TepersDesert_Oasis_and_Ruins_Prefab_Area_Version_3.rarTepersDesert_Oasis_and_Ruins_Prefab_Area_Version_3.rar
Submitted: 03-28-2008 / Last Updated: 03-30-2008
rar4.7Mb151
Features a Half Dome Temple ruin with minor changes to area. I hope you will enjoy it.
Tepers_Desert_Oasis_and_Ruins_Prefab_Area.rarTepers_Desert_Oasis_and_Ruins_Prefab_Area.rar
Submitted: 03-28-2008 / Last Updated: 03-28-2008
rar4.7Mb161
This area takes place of the caravan routes which has long been forgotten.
As you stumble out of the desert you approach a walled oasis built to keep the desert sands and wind out but time has
worn the surrounding walls down and it seems the desert has started to reclaim it once again. You notice the surrounding
structures and realize that it must have been an important place in the trade routes. A blending of cultural
influces can be observed in the remaing structures that stand. As you approached the walled oasis your journy begins. I leave
the rest for your imagination to fill in. You can change whatever you want on the area, I hope everybody will enjoy it as I enjoyed making it.
Tepers_Desert_Oasis_and_Ruins_Prefab_Area_Version_2.rarTepers_Desert_Oasis_and_Ruins_Prefab_Area_Version_2.rar
Submitted: 03-28-2008 / Last Updated: 03-29-2008
rar4.7Mb149
Updated mod as suggested with new structure that is more in line with area so now 2 versions are available of area. Your comments are appreciated.
TepersDesert_Oasis_and_Ruins_Prefab_Area_Version_4_and_Final_Contest_Entry.rarTepersDesert_Oasis_and_Ruins_Prefab_Area_Version_4_and_Final_Contest_Entry.rar
Submitted: 03-28-2008 / Last Updated: 03-31-2008
rar4.7Mb316
This is my Final Version for Area Contest, I hope you will enjoy the other versions but don't forget to drop of a comment or two and vote. Thanks and enjoy.
SCORE OUT OF 10
9.75
5 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS


Some Screen shots of the desert ruins with oasis.







Some Screen shots of Version Changes




Some Screen Shots of Version 3 with Half Dome Temple




With some of the great feed back I got, I felt like the area needed some final changes so these are screen shots of some minor addition to temples in the ruins. God that ruby is so big, I wonder how much its worth ?


HeHe, enough gold on that temple to start my own kingdom, where is a dwarf when you need one.


I wonder what other goodies exist in that temple, should have brought a couple of cammels along to carry out the loot.





You Must Be Logged In to Participate.
Comments (17):

Posted by Qrizz at 2010-05-11 04:55:15    Voted 10.00 on 05/11/10
Great !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Friar at 2009-05-20 09:19:00    
I am looking forward to trying this. I can't wait until someone creates more persian looking buildings. We can then bring Al Qadim to the NWN2 genre. Or even simply to Calimshan.

Posted by Ugly_Duck at 2009-01-06 20:53:44    Voted 10.00 on 01/06/09
I'm commenting/voting on version 4:

This is awesome. That texture job is fantastic; it gives the illusion of depth to the sand. You did a great job of using placeables, inparticularly the plant types.

I can learn a lot from this prefab - thank you for posting this up for everybody to check out.
_________________________
Ugly_Ducks Portfolio

New Releases:
Item Icon Booster: Gore Galor: Click Here
Item Icon Booster: Loot & Treasure: Click Here
Combat City 24x24: Click Here
Mine Quarry & 2 Level Mine: Click Here

[Other Endeavors]
Terrain Texture Pack: Volume 1Click Here
Item Icons: Volume 1 Click Here
Loadscreen Pack: Vol.2 (Includes Vol.1) Click Here
Longer Names Override: Click Here

Posted by aadatepe at 2008-04-28 11:48:14    
Hi PinkPrincess, I did some double checking and did not find any missing textures, must be related to your install of NWN2 and Motb with latest patch. You might want to check your install again. You can email me if you still have problems.

Posted by aadatepe at 2008-04-26 00:18:42    
Hi PinkPrincess, on this prefab I did not use any hacks but it does require having NWN2 and MOTB with most recent patch. Can you tell me which texture that you are missing ? and I will double check prefab area again since I just recently did a new install of OS and NWN2.

Posted by PinkPrincess at 2008-04-25 12:44:08    
Great prefab, just curious tough I seem to be missing a texture in a standard mod, where there any haks used?

Posted by aadatepe at 2008-03-30 15:17:58    
Thanks Vakrinon for the suggestion I will certainly check it out and Might have to make a third version.

Posted by aadatepe at 2008-03-30 15:16:18    
HeHe, Thanks MokahTGS for your vote and comments I'm glad this will stir up the brain well. Should be fun to see what people will come up with.

Posted by Vakrinon at 2008-03-30 12:12:57    Voted 9.00 on 03/29/08
dand = sand

Anyway...I'm certainly not as artistic as you (and its always easier to critique), but Sands of Solvheil I: The Ruins of Kazatharis might provide some thoughts.

Posted by MokahTGS at 2008-03-30 08:49:17    Voted 9.75 on 03/30/08
This looks awesome...now if I could just figure out how to use this...too many ideas, not enough time.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by aadatepe at 2008-03-29 18:27:59    
As suggested I have made some minor changes to the mod, I removed the Thayan structure and have replaced it with something more in line. So 2 versions are now available, let me know what you think about version 2. Thanks and enjoy.

Posted by aadatepe at 2008-03-29 16:22:36    
Thanks Vakrinon for you vote and comments, hmm... I not sure what type of structure I could put in place and suggestions would be appreciated. Thanks again.

Posted by Vakrinon at 2008-03-29 16:16:46    Voted 9.00 on 03/29/08
WOW. Love the dand flying around. Agree with the posters before me regarding the tower. Minor change, but would be the difference between a 9 and a 10.

Posted by aadatepe at 2008-03-29 16:09:33    
Thanks for your vote Awildawn and comments, I fell in love with it too.

loudent thanks for you comments the above post will explain the reason for sound effects placement, sorry about the spelling errors..Stinky keyboard hehe.

Posted by aadatepe at 2008-03-29 16:06:17    
Ah, well I made the diameter large enough to cover a certain area but did not want it to over welm the area. I wanted it to be realistic, the sound tapering off as you got near the oasis and then finally as you enter the oasis you hear the sounds of birds and creaters and such, with the high winds sound faint in the background. When you wonder back out of oasis then you get hit with wind sound effects giving a dry effect along with placed effects for dust storms. It was tuff trying to get dust effects to mimic moving sand. So in the end I was going for a certain feel that would add to the area and surrounding structures.

Posted by Awildawn at 2008-03-29 16:01:43    Voted 9.50 on 03/29/08
I loved this place, even my girlfriend who is not into nwn2 loved this area. Loudent's suggestion of a new academy near ruins makes sens (and gives ideas of mods too).

Posted by loudent at 2008-03-29 14:34:13    
So I like this. a much better texturing job than I managed in my desert and it does look like a lost ruin surronding the Oasis. The Thay academy structure looks a bit out of place. Making it look more modern than a lost ruin. (although I suppose the concept could be that a Mage academy was recently founded on the ruins). My one big question though......why did you add some of the sounds to an unwalkable part of the area?

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters