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NWN2 AREA PREFABS

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Name  Allyndn's City
Author  Allyndn the Beggar
Submitted / Updated  03-31-2008 / 01-06-2009
Category  Obsidian Area Contest
Patch  1.12
NWN2Game  NWN2:MotB
Description
I had the idea to create this small, dense port city years ago. Tried to evoke old city with a history. Part Edinburgh, part Dublin, part Seattle. Foggy, a bit run-down, with some interesting neighborhoods. It's market day today and traders from all over have set up tents and wagons around Castle Bridge Park near the main gate.

I had been dabbling in creating the exterior map ever since Tupoun released the beautiful City Hak. This prefab is, in many ways, a showcase for that hak file. I hadn't intended to release this for quite some time yet, but when I noticed the contest last week, I decided to finish this up. My understanding wife gave me "every waking hour" for the last three days to put everything in order.

I hope you enjoy it. I hope the City inspires module builders and story tellers to create things in the city. I am inspired by it, personally and intend, eventually, to use it as a hub and launching point for many of the modules I have in development.

You need for this module:

Tupoun's City Hak (available elsewhere on the vault)
Camb's vines override (optional)

Version 1: just the exteriors

Version 2: adds exterior shops (see the readme file for details)

Files

NameTypeSizeDownloads
Allyndns_City_Prefab.7zAllyndns_City_Prefab.7z
Submitted: 03-31-2008 / Last Updated: 03-31-2008
7z5.9Mb203
This is the MOD version of the prefab. Don't forget you'll need Topoun's City Hak to see the city. I also used Camb's vines, though the module doesn't strictly *need* them in order to run.
Allyndns_City_ReadMe.pdfAllyndns_City_ReadMe.pdf
Submitted: 03-31-2008 / Last Updated: 01-06-2009
pdf1.9Mb152
A ReadMe with details and credits for the current version.
Allyndns_City_ERF.7zAllyndns_City_ERF.7z
Submitted: 03-31-2008 / Last Updated: 03-31-2008
7z5.9Mb223
This is the ERF version of the prefab, if you want to import it.
Allyndns_City_Prefab_02.zipAllyndns_City_Prefab_02.zip
Submitted: 03-31-2008 / Last Updated: 01-06-2009
zip11.9Mb143
This is version 2.0 of Allyndn's City Prefab. There are some minor edits to the texturing as well as a bunch of new exterior shops and encounters. Packaged as an ERF with a ReadMe file.
SCORE OUT OF 10
9.75
6 votes
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SCREENS

The "fish market" where local fishermen trade for vegetables and other produce.


The "Mercenary Surplus" store in the open market.


The church.


The Blacksmith is a great place to commission a new blade or have some armor repaired.


Make sure to visit lovely "Castle Bridge Park." It's a bit past it's prime, and most of the fountains are broken, but it has a nice statue of a guy on a horse. The locals call it "The Horse Guy Statue."


"I think I'll stop at that pub for a drink," thinks our hero.


Not the nice part of town.


See if you can find the best fishing spot in the whole city. The structure in the background hints at the earlier civilization which ruled the island before the current colonists. There's probably an adventure in that somewhere.


The graveyard. Spooky at night.


The view of the slums from the casino.





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Comments (7):

Posted by kamal at 2011-06-28 15:42:21    Voted 10.00 on 06/28/11
I used this in my Path of Evil campaign for one of the cities, but never voted.
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Posted by Terremer at 2008-04-30 15:05:22    Voted 9.50 on 04/30/08
Very very good area.
I'm agree with this : texturing done by yourself should be blended better.
Thanks a lot.

Posted by Registerdebakel at 2008-04-24 06:33:32    Voted 8.25 on 04/24/08
1st at all - the hak looks great, all this new buildings and walls and so on. Anyway i am here not to vote for the hakmodels. There few things i want to say:

texturing done by yourself should be blended better, its drawn with to less bledning. And there wer some spots were terrain edges were not flattened enough.

Thats all i can so much about it. Layout and anything lese looks good.

Posted by Allyndn_The_Beggar at 2008-04-08 02:19:52    
"It's frustrating that this uses the City Hak because that conflicts with the BCK and BCK2 haks."

I know what you mean. I hope for a future NWN2 CEP. It was a tough call, from a building standpoint, but I found I could build quicker to a comparable result with the City Hak than with BCK, though both give beautiful results.

Posted by MokahTGS at 2008-04-05 10:37:36    Voted 9.75 on 04/05/08
This looks great!

It's frustrating that this uses the City Hak because that conflicts with the BCK and BCK2 haks. If you try to combine the two you have to move one of them.

This looks great, but I can't use it with any other haks that use the BCK stuff. 2DAs are such a pain...
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|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Liso66 at 2008-04-01 18:20:27    Voted 9.75 on 04/01/08
This was a fabulous city and quite fun to run around in. I'd love to see this in a module!

Attention to detail was amazing. this may seem funny. I loved the added touch of the pumpkins! :)

Best of luck!

Liso
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Posted by Ephemora at 2008-04-01 14:10:24    Voted 10.00 on 04/01/08
I believe that you have achieved your stated objectives. This city has a life of its own. Lovely attention to detail. Well done.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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