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NWN2 AREA PREFABS

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Name  Treasure Island - Prefab
Author  Dave Crowell
Submitted / Updated  03-31-2008 / 03-31-2008
Category  Obsidian Area Contest
Patch  1.11
NWN2Game  NWN2
Description
Treasure Island - A Prefab area for NWN2 by David Crowell aka Eat2surf

This is an area for my upcoming module of the same name.

To create an expansive area without taxing the computer I decided to experiment with scale. I have reduced the entering characters to .3 scale .. the current, crude-but-functional script changes the scale and slows down the character to keep the movement speed relative to the PC's size.

Thanks to this scaling, I have been able to deliver you a complete island to explore. An area that takes a long time to walk from one end to the other. An area big enough to get lost in.

This scaling does have a couple of effects that may initially be unsettling.

The camera settings are designed for normal sized (1,1,1) characters.. thus, when zooming in the camera goes over your scaled-down avatar. When using the NWN1-style strategy mode it is best to keep the zoom a bit back from your character. It also works fairly well to use the Chase Camera and lower the view to watch your PC run.

There is a script to slow you down in the swamp. It has a SpellID of 1001.. and the scaled-speed has an ID# of 1000.. I have no idea if these conflict with anything.. not my forte.. and in interest of completing this for the NWN2 Area Contest I haven't researched this. If any issues arrise from this I will update!

The Area is based on the descriptions in Robert Louis Stevenson's book, "Treasure Island." He was inspired by the area around Monterey California and thus mentions an island with a good deal of pine trees. However, he also sets Treasure Island at a location that is fiting of palm trees and tropical plants.

While such areas exist, I found that many I talked with thought the two tree-types didn't coexist. I assure those critical of this mix to research what troubles them.

In addition to recreating Treasure Island as described in the book, I also wanted to use only what was given to me in the NWN2 toolset. I built this with NWN2 1.11 .. This left me a bit lacking in shrubbery. (Oh how the kights who say, "Nih!" would be disappointed!) .. I rotated and scaled the two tropical shrubs I found in the toolset (Shrub-small.. Shrub-medium) to create my clumps of greenery.

There may be other shrubs that would work. I had already used the Holly bushes in the swamp and thought the same plant up in the hills would be inappropriate. There may also be other placeables that I missed. I only got NWN2 in February 2008.


Included are The Stockade, The Hispanolia, the swamps, all the topography mentioned on the map that Jim Hawkins took from Billy Bone's sea chest, Ben Gun's cave... Rum Cove.. the North Inlet.. and even some bird cement on the sea rocks.

Anyway, Here for your exploration is Treasure Island.

Enjoy!

Dave

Files

NameTypeSizeDownloads
TreasureIsland_prefab.zipTreasureIsland_prefab.zip
Submitted: 03-31-2008 / Last Updated: 03-31-2008
zip16.2Mb321
This is an entire island in an erf file. The onrest and onrespawn scripts should be put in or ammended to any module you make with it.
TreasureIsland_area_as_mod.zipTreasureIsland_area_as_mod.zip
Submitted: 03-31-2008 / Last Updated: 03-31-2008
zip16.2Mb311
Here's the island already made into a module for you to take a hike in. Take a torch from the chest.. you may get lost!
SCORE OUT OF 10
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SCREENS

Looking from the swamp back to the anchorage and the Hispaniola.


Another view of one of the swamps.


This view is westward from White Rock looking towards Spyeglass Hill.


Looking northward from Spyeglass Hill.


Here's Mazenmast Hill from near the stockade.





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Comments (11):

Posted by Eat2surf at 2008-08-31 01:08:41    
issacjr .. Thanks! I really need to get the dust off of this and finish my Treasure Island module!
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by issacjr at 2008-08-22 14:27:39    Voted 9.00 on 08/22/08
Voted, it's verry nice!

Posted by Eat2surf at 2008-08-01 16:20:51    
I stand corrected.. you can change scale on the fly! .. and you can do it easily with DMFI!!
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by Eat2surf at 2008-05-31 13:47:41    
---you should decide all big or all scaled, cause you can't change a 2da on the fly--
Well.. the actual use of the scaled down area is gonna probably be a travel map. and upon entry to things like the Stockade.. or Ben Gun's Cave.. etc.. you will enter a normal sized area.. I haven't really dove into it yet.

Thanks for exploring the island!
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by GilGwath at 2008-05-28 15:30:44    Voted 9.00 on 05/28/08
really a wonderfull area, man.
and i liek the idea of scaling PCs.
But i can foresee a problem for your module: the space and combat gets screwed when you scale PCs if you don't change some values in 2da (and i couldn't make it work properly anyway).
So in your module i fear you should decide all big or all scaled, cause you can't change a 2da on the fly.
Anywya great area, again.

Posted by Eat2surf at 2008-05-02 21:51:29    
lKurital, Thanks for the wonderful compliment.. as I was building it, I'd wander around and just enjoy the views.. I'm glad you liked it.
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by lKurital at 2008-04-30 04:31:55    Voted 9.50 on 04/30/08
This area is amazing I found myself randomly running around the island for hours And it solves a problem i was having with long distance travel in my module, The scaling was a great idea Hope to see your module out soon.

Posted by Eat2surf at 2008-04-10 22:05:27    
Terame.. thanks for the comments! Keep a weather eye out for my Treasure Island module..
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by Eat2surf at 2008-04-01 17:35:28    
Yeah.. the scaling will just be in this area of the module.. it's kinda important to the story to have the thing be one area..
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by ffbj at 2008-04-01 15:38:05    Voted 9.00 on 04/01/08
Great area, lots of limitless vistas. Good luck to you and all the participants.

Posted by Liso66 at 2008-04-01 11:26:44    Voted 9.00 on 04/01/08
Dave

I love the area, the exploration, and the visual! I still have awkwardness with the character scaling. I will take some getting used to.

I'm looking forward to your module release!!

Good luck :)

Michele
_________________________
Michele O'Sullivan
Ossian Forum Admin
Link


Liso NWNPodcast Staff
Link




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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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