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NWN2 AREA PREFABS

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Name  Fallbrook Village
Author  Zarconus
Submitted / Updated  04-01-2008 / 04-02-2008
Category  Exterior : Village
Patch  1.11
NWN2Game  NWN2:MotB
Description
This is a small walled village in a forest with a stream running through town and a river for boat travel.

I built this area as a starter town for a mod that i'm making. I was going to enter it into the area contest but I missed the deadline!

I still have all the links and signs to transition to my interiors.
These can easily be changed in the toolset to add your own.
This is my first submission so I hope you enjoy the area!

Please feel free to comment or make suggestions.

Files

NameTypeSizeDownloads
Fallbrook.7zFallbrook.7z
Submitted: 04-01-2008 / Last Updated: 04-01-2008
7z9.8Mb357
I can only 7zip this file! If someone can rar it for me too that would be graet!
SCORE OUT OF 10
9.82
9 votes
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SCREENS

Entering town next to some merchant stalls!


The village square.


The bridge over the stream.


Next to the river and the boathouse.


Some cottages in town.


Under the big top!





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Comments (12):

Posted by Zarconus at 2012-05-05 11:11:25    
I made updates to this area in my elysium wood campaign!

Posted by Qrizz at 2010-05-11 04:53:16    Voted 10.00 on 05/11/10
Great !
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Posted by Sabriana at 2009-03-24 02:03:46    Voted 10.00 on 03/24/09
A grand piece of work, I must say. This little town even has a 'feel' to it - the sleepy little village, a restful way-station. Well, it feels like that for me, at any rate.

I've been using it for a while now, and I kept forgetting to vote. Let me rectify this now.


Posted by Ugly_Duck at 2009-01-06 20:05:19    Voted 9.75 on 01/06/09
A very, very good town. Nice use of textures and color. The area layout and use of placeables is decent.

Nice work. Thanks for contributing.
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Posted by lady_diamond at 2008-04-03 20:08:42    Voted 10.00 on 04/03/08
A true masterpiece...love the views, the scenery is very beautiful and makes you feel like you've walked into a really nice village. Absolutely love the water scenes!!! Gorgeous.
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Posted by RolandGR at 2008-04-03 20:00:14    Voted 10.00 on 04/03/08
Can't find a thing about this that I don't like. I really tried hard to find something about it to give you constructive criticism. Hope you won't mind if I use it in one of my modules and change the name of the town. I will make sure I give credit to you.

Posted by ladyemrys at 2008-04-03 19:05:21    Voted 10.00 on 04/02/08
Zarc - the map is beautiful - Love to keep wandering through. Love the water sounds - just gorgeous.

I'm sorry SGK73, but I'm not a mapper, i'm a player. What is important to me is what i see/feel in a game and i see beauty (maybe it's a girl thing). Sometimes it's good to hear what the end user might say along constructive criticism! We players also have a valid point without going into the mechanics of the map!

Posted by Zarconus at 2008-04-03 16:47:20    
Thanks for the critique SGK73! As for the trees i left them so you could walk through on purpose so the player wouldn't be restricted or they could make thier own walkable areas when they used the area for thier own mod. I had alot of trouble getting the boathouse to bake well but I forgot about the walk/non-walk walkmesh thingy! I'll have to fix that and update the map when I fix the floaty placeables.

Posted by puket at 2008-04-03 08:42:56    Voted 9.00 on 04/03/08
Yes this is really a solid good work with a pretty nice look to feel home.


Posted by SGK73 at 2008-04-03 00:30:00    Voted 8.00 on 04/03/08
First let me say that this is one of the best looking villages on the vault. The layout is good and so is the choice of placeables. The textureing is also good if abit static, could use some more noise, that is dirt. Also some worn paths like between the boathouse and the tent with the crates and stuff to show that people has been moving heavy objects there.
The walkmesh could use attention, trees do not generate cuts in the walkmesh so you have to cut those out yourself with a walkmesh cutter trigger or use the walkmesh tool to flag those terrain polys as nonwalkable. Also the boathouse which is a great model unfortunately lack any kind of walk/collision mesh so you have to build atleast the walkmesh from the helper objects. Have a look at my second dark village area to get a few hints on this, took a while to get it to bake right.
There are also alot of floating/flying placeables I know it's a pain to get every placeable to sit firmly on the ground. A tip is to enable shadows in the toolset to help you with the placement.

I hope you take this as constructive critisism, comments like "WOW!" or "Cool!" does not help on improving your skills.:)

Posted by ladyemrys at 2008-04-02 19:17:56    Voted 10.00 on 04/02/08
I say it gets an 11! That's one louder, isn't it...seriously the mad mapper's attention to detail is unsurpassed! This map is a thing of beauty.

Posted by nicethugbert at 2008-04-02 18:27:10    Voted 10.00 on 04/02/08
NEAT!
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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