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NWN2 AREA PREFABS

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Name  Baldur's Gate City
Author  Sébastien Raymond
Submitted / Updated  04-13-2008 / 05-08-2009
Category  Exterior : City
Patch  1.22
NWN2Game  NWN2:SoZ
Description
Here it his: Baldur�s Gate City completely revamped.

All exterior areas have been reproduced, as well as all the shops, temples and all places of interest like the Ducal Palace, the Iron Throne, the H-Q of the Flaming Fist, and so on. However, you will not find individual apartments of citizens like in the 1997 release.

The city is animated by commoners, merchants, aristocrats, and priests, through automated scripts.

I respected as closely as possible the original design release by Bioware in 1997 and I even observed the precise location of objects in indoors areas.


You can use this Prefab like you wish however mention my name and e-mail address please.

Cheers,

Sébastien Raymond

//////////////////////////////////////////////////////////////////////////////
SPECIALS THANKS TO:

Anthony Dietrich (aka Kieron), who helped me in the translation of a variety of texts included in this prefab and to Edward, a talented scripter (aka Ebear) who give me some help in some twisty scripts. Also for Jlftn, the maker of the Sword Coast Chronicle, who inspired me for the Iron Throne building exterior.

Special thank to Nytir maker of the Building construction Kit (BCK) and to RWS for is RWS Deep Sewer Tileset.

Finally, to Michael Hoeing, compositor of the Baldur�s Gate original music.

///////////////////////////////////////

[email protected]

Files

NameTypeSizeDownloads
BG_City_Update.7zBG_City_Update.7z
Submitted: 04-13-2008 / Last Updated: 04-24-2009
7z138.5Mb1920
--
Neverwinter%20Nights%202%20-%20DownloadNeverwinter%20Nights%202%20-%20Download
Submitted: 04-13-2008 / Last Updated:
Neve--635
Temporary link for files update:

bg_city_upgrade
candelkeep_upgrade
music1
music2
z3_hak_001 External Website Beyond Our Control
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Comments (30):

1 2 3

Posted by The at on12/28/08
Wow... really great

Posted by Karamazow at on12/21/08
Not less not more then 10 points. Baldur's Gate now exist in NWN2. Excellent accuracy in creating locations.

Posted by Sebastien_Raymond at 2008-12-1917:10:51    
Like I said in my last post: I?m redoing it now? It?s the third time I?m redoing it. The first one was terrible. The second one was acceptable (for the awfully little time I had to revamp it a bit, believe me?). I know people are downloading this Prefab mainly for the 81 interiors areas. The second thing is that when the WotR (PW) closed, I wanted to give this to the community for personal reason. Third thing, I have other project that are already finish and others started (like Keep on the Shadowfell and I also have started the adaptation of SoU for NwN2). However, doing thing completely alone, and without people whit a minimum of knowledge of the different aspects of the toolset is frustrating. I need to reform a little team around myself. If you would like to talk whit me, please contact me at raymondsebastien@hotmail.com don?t hesitate, I don?t bite. Best regards,

Posted by AmstradHero at on12/13/08
There's a lot of content in this prefab, and it's great to have recreated Baldur's Gate to a degree. However, it really does lack polish in the texturing department. There's a distinct lack of texture blending and colouring, which really does make the overall quality suffer. I realise such work would require significantly more time, but I feel it would take this prefab from very good to excellent or even outstanding. _________________________ AmstradHero Fate of a City Module Development Blog Fate of a City Blog

Posted by E at on12/05/08
Just awesome. Very nice Sebastien. _________________________ Time is vital so manage it well.

Posted by Sebastien_Raymond at 2008-12-0417:58:12    
Hello all of you, First thing: I will try to upload a new version of this Prefab as soon as possible and maybe make alternative download for people (the city whit hak or no haks). The hak version will have also the Ducal palace exterior and the Ramazith Tower exterior as bonus? I hate hak (sorry Nytir, even if your hak is a Masterpiece, it shouldn?t be a hak but part of the game itself! They should have paid you to do this Masterwork!). Second thing: For those who are wondering what I?m doing: Candelkeep is done and the Friendly Arm Inn Also. Beregost is already done (for those who don?t know it by now, just look on the vault for the Prefab Beregost?). Visit my SkyDrive to see screenshots of what?s going on if you wonder. I?m working on a mini-campaign called ?Neverwinter Nights 2 : Keep on the Shadowfell?. My main problem is very simple: I?m French-Canadian, not English-Canadian and you must have notice that my English writing is not perfect. So, in a way I?m limited in writing story and particularly conversation. However, I?m able to make sure the module could be fully bilingual at the end (even if it?s really not my priority). Third thing; People interested to talk to me, never hesitate to contact me (raymondsebastien@hotmail.com) Best regards,

Posted by Developer at on12/03/08
Awesome work! It reminds me a long time ago... ;-) _________________________ Developer Silver Faerûn Nights Admin

Posted by Kirshan at on12/03/08
Nice work! Thank you Sebastien!

Posted by NwnFanX at on11/18/08
good job!

Posted by Sebastien_Raymond at 2008-11-1513:41:15    
The only thing to which I refer is copyright. There's no shame to say that you used the work of another person to enrich yours, even if you adapted this prefab to your needs. Don?t hesitate to tell me what you have done! I?m here to play like everyone and have fun.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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