A mid-sized forest area chock full of trees, mostly evergreens.
I started this wanting to make a really brown, drab looking forest ala northern Michigan. However, for some reason, maybe the spring weather, I made it all green and purdy. It contains two entrances for ruins/dungeons/fast-food restaurants/etc. I tried to stick to the 5 seed rule on trees but I may have gone over just a tad. I don't have an impressive rig(heh heh), and it runs like butter for me with shadows and anti-aliasing off.
Anyway, I hope you guys enjoy this area. I may work on some interiors for the entrances, but there are already some lovely dungeon prefabs on the vault that would fit this area.
The sunset and sunrise lighting I wasn't happy with. I ended up just releasing it as is in hopes that the people downloading it would have some light settings they could import to taste.
As for the tree cards on the mini-map, I must admit that did not even occur to me while I was building. I'll keep it in mind for my future stuff.
Anywho thanks for kind words and advice guys!
Posted by -vendalus- at 2008-05-26 12:24:41 Voted 8.75 on 05/26/08
Very nice area with a good sense of being part of a greater forest. Vegetation looks solid, great use of terrain for mountains and good sense of height to create a dynamic feel.
I like that you used a small walkable area, but part of me wants to climb up that hill. A builder who wanted to use that space could easily make it walkable without causing problem.
You do have a bit too many trees. Something to watch in future areas. Once battles start happening in multi-player, it could affect performance. Probably the main reason I didn't put this above a 9.
The tree cards look great, but you might want to consider a few actual trees in there too. Especially to the south: the mini map won't show the tree cards and this sometimes ruins the effect of being part of the world that you are achieving at other times, because the mini map doesn't match what you can see right in front of you.
The only other comment I'd make is to consider using walkmeshcutter triggers more, as they will make cleaner walk paths than letting the engine cut out placeables. As it is, I feel that mobs might get stuck on a few of those rocks.
Overall, it's a great contribution and I have a feeling I'll be using it soon.
Posted by RolandGR at 2008-05-26 01:44:31 Voted 9.50 on 05/26/08
I like the attention to detail. Nice work.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone