The town of Tahamman in the Shalihir Desert.
(Prefab area from the upcoming module, Sands of Solvheil III: Crusaders of Shalihir)
Instructions: Import ERF file into toolset and populate. The area is already baked to a delicious golden brown, so walkmesh is already in place.
All doors have been set to static to allow builder to select which buildings to use (just uncheck static button in door properties)
Feel free to modify and/or use in your own campaign.
Tahamman Tahamman is the Westernmost human settlement in Shalihir. It acts as Dalreon's gateway to the desert with its close proximity to Albrynn seperated by a mountainous pass. A true desert trade town, Tahamman is crossways for many different cultures and walks of life. What would sound the town bell in Rindleforde barely raises an eyebrow here.
Posted by Qrizz at 2010-05-11 04:30:51 Voted 9.50 on 05/11/10
Great ! _________________________ Qrizz
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Posted by kamal at 2009-02-22 10:26:12 Voted 8.75 on 02/22/09
Is it ok if I release a remix of this area? It wasn't desert-y/arabic for me so I reworked it extensively for my module. My version is half tent city. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by Ugly_Duck at 2009-01-05 10:20:13 Voted 9.25 on 01/05/09
Nice desert city. You did a conservative but good job of using placeables in this area. Thanks! _________________________ Ugly_Ducks Portfolio
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