Here it his: Beregost Town (v. 2 updated and retextured)
All important interiors areas are there:
Jovial Juggler
Feldepost's Inn
Thunder Hammer Smithy
Red Sheaf
Burning Wizard
Kagain Store
Firebead Elvenhair House
Mariane House
High Hedge
Landrin House
Travenhurst Estate
Lathander Temple
The Town is animated by commoners, merchants, aristocrats, and priests, through automated scripts.
I respected as closely as possible the original design release by Bioware in 1997 and I even observed the precise location of objects in indoors areas.
You can use this Prefab like you wish however mention my name and e-mail address please.
Cheers,
Sébastien Raymond
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SPECIALS THANKS TO:
Anthony Dietrich (aka Kieron), who helped me in the translation of a variety of texts included in this prefab and to Edward, a talented scripter (aka Ebear) who give me some help in some twisty scripts.
Special thank to Nytir maker of the Building construction Kit (BCK) and to RWS for is RWS Deep Sewer Tileset.
Finally, to Michael Hoeing, compositor of the Baldur�s Gate original music.
Posted by jlf2n at 2009-04-22 15:54:59 Voted 10.00 on 04/22/09
This is a very nice piece. Your texture work is excellent.
Posted by E Halls at 2008-12-05 03:10:53 Voted 10.00 on 12/05/08
Well done my friend. _________________________ Time is vital so manage it well.
Posted by Ballard at 2008-08-26 13:02:22 Voted 10.00 on 08/26/08
A Masterpiece! Overwhelming job! Extremely cool looking city.
Posted by Ykvan at 2008-08-24 10:18:28 Voted 10.00 on 08/24/08
Cool, Sebastien, thanks for the hard work on this! You are one of the best area designers I have seen.
Posted by JFH.2008 at 2008-08-23 09:49:34 Voted 10.00 on 08/23/08
This Prefab is extraordinary. A Masterpiece like your Baldur�s Gate prefabs. I recommended this to everyone on the vault. It�s pretty much accurate. Wow!
Posted by cikandin at 2008-08-10 05:48:19 Voted 10.00 on 07/23/08
Sarah // I cannot open this module file with my module editer. Only temp1 file opened.
Dont normally dload/comment on Area Prefabs, but felt the need as this one is very good and has BG connection.
I first checked the Jovial Juggler screenshot and thought it was a fake, as it is just how I remember.
High Hedge does not look perfect but the general feel is there.
This shows that the NWN2 engine is truly capable of creating BaldursGate areas in true 3d unlike the NWN1 engine. _________________________ Bulmer OakenKeg of Clan Ciderbasher
Defenders of the Sacred Orchard
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone