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NWN2 AREA PREFABS

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Name  Desert Canyon
Author  JasonNH
Submitted / Updated  08-02-2008 / 08-03-2008
Category  Exterior : Deserts
Patch  1.12
NWN2Game  NWN2
Description
This is a 16x16 exterior area of desert canyons originally developed for a personal project that is now canceled. Areas of interest include five cave entrances, burrowed holes for housing nasty little critters, and an oasis with a waterfall built with custom VFX. I have also implemented custom rest restrictions such that resting is only permitted in the region of the oasis. The area also enjoys very smooth frame rates given the minimal amount of vegetation, which tends to slow things down.

Please feel free to make use of as much or little of the area as you like, though acknowledgment is appreciated.

Files

NameTypeSizeDownloads
Desert_Canyon.mod.7zDesert_Canyon.mod.7z
Submitted: 08-02-2008 / Last Updated: 08-02-2008
7z4Mb269
Desert Canyon demo module (7zip)
SCORE OUT OF 10
9.4
7 votes
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SCREENS

Inside the canyon.


A narrow path in the canyon


An oasis in the canyon


Canyon wall


A cave inside the canyon


A little hole for housing your nasty critters


Area map





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Comments (11):

Posted by Qrizz at 2010-05-11 04:18:05    Voted 9.50 on 05/11/10
Great !
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Posted by JasonNH at 2009-06-05 06:39:00    
Glad to hear it could be of use to you guys and thank you for the votes.

Posted by overground at 2009-06-04 20:54:31    Voted 8.50 on 06/04/09
Fantastic prefab - cheers too for the idea for the differential resting script

Posted by la_crampe at 2008-08-28 17:55:29    Voted 9.25 on 08/28/08
Great Area! Ambiance, texture. !We are using it on RoME 2.

Posted by JasonNH at 2008-08-07 17:32:39    
Thanks for your votes, Ugly_Duck and NWN DM! As someone who played PnP in the 80's, I'll be really excited to wander around Greyhawk. :)

Posted by NWN DM at 2008-08-07 15:03:13    Voted 9.00 on 08/07/08
Looks great. With some minor modifications I'll be using this somewhere in my Greyhawk Adventures series of campaign modules. Thanks.

Posted by Ugly_Duck at 2008-08-07 10:01:53    Voted 10.00 on 08/07/08
The shaping of the area and use of textures is great
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Posted by MokahTGS at 2008-08-05 18:50:54    Voted 9.75 on 08/04/08
Unfortunately you have to use custom content if you want a decent cave entrance that can be tinted.
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|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by JasonNH at 2008-08-04 16:27:23    
Thanks to both of you for your comments and your votes, they're much appreciated.

MokahTGS - I have to agree with you. It was tough to find something that would match the color palette of the area. After reviewing it, I think I actually took a snapshot of the worst looking cave out of all of them, LOL. I think I did a better job of integrating the others, but it's not perfect, I admit. It's also something I worked on before MotB was even out, so my area design skills were less developed than they are now. Thanks again.

Posted by MokahTGS at 2008-08-04 14:58:53    Voted 9.75 on 08/04/08
Great job on this. The only thing that I see right off the bat is the cave entrance. It looks a bit wonky and not natural. I would suggest using the rock placeables and the black block placeable instead of the cave entrance.

Again, looks like a first class job!
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by landsofkaelthia at 2008-08-03 19:00:00    Voted 9.50 on 08/03/08
I live in a desert actually, and this looks damn good. Not the same desert as myself... but I can actually see certain things that make me think immediately of the desert. Good job.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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