Interior cave built using exterior area and cutom skydome, taken from Dark Avenger Chapter 2. Useful for smuggling den or cave part of underground dungeon complex.
Download contains module containing the area, and erf for exporting into existing module, and custom skydome files, which can be used in Campaign or Override folders
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Posted by AmstradHero at 2008-08-26 01:41:09 Voted 8.00 on 08/26/08
This is a very nice interior, I particularly love your usage of lighting. The little point lights to add a little bit of colour are excellent, especially the greenish ones in the water. The cave and lightbeam effect give a very nice appearance near the East edge.
The sections of walkable ground felt a little flat given the variance in the height of the terrain, though there is a recalcitrant terrain vertex that makes a very sharp mound just at the top the single set of stairs between the docks and the small tent.
I also felt that the cliff textures were a little too stretched, even with the cliff rocks obscuring a large portion of them. The crane also looked like it didn't have enough support and should go tumbling down into the water below.
I'd love for the edges of the map to be blacked out using the flat black texture, as I feel that would definitely add to the cave atmosphere.
Overall, it's an appealing cave "interior". _________________________ AmstradHero Fate of a City Module Development Blog Fate of a City Blog
Posted by issacjr at 2008-08-22 14:44:15 Voted 9.00 on 08/22/08
Verry Nice, I gave it a 9, the Mausoleaum door should have been accessable in the prefab i had to change the walkmesh to use it but it is a Verry aesthetic area and could be used in any number of Mods I would even suggest if you blacked out the sky it could be an under water port for the underdark. Nice work.
Posted by -vendalus- at 2008-08-17 14:33:37 Voted 8.50 on 08/17/08
Great concept and a very cool look and feel. Did a quick run through it and I kept wanted to get into the toolset and place archers and guards everywhere.
I think my only suggestions for improvement would be to widen a few of the paths between the rocks and maybe adjust the gate near the top. With just one person running around, it was fine, but with a full party I could see a good amount of confusion with the pathing. That's a minor point though.
The map itself was a bit linear and would required a lot of running around to get back out if needed. If I were to use it, I'd probably end up trying to script some sort of elevator that had to be unlocked from the top (maybe just a simple lever and conversation). That way you could skip a good chunk if needed.
Beyond those minor comments, it's a great bit of work and should get picked up rather quickly. Performance seemed great. The sound, lighting and colors were solid. Thanks for the contribution!
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone