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NWN2 AREA PREFABS

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Name  Forgotten Village
Author  Hosa
Submitted / Updated  09-06-2008 / 10-01-2011
Category  Exterior : Village
Patch  1.13
NWN2Game  NWN2:MotB
Description
This my new area - "Forgotten Village"

Created with Patch 1.13

My others areas:
666 Layer of the Abyss:
Link
Cliff Rock:
Link

Files

NameTypeSizeDownloads
Forgotten_Village.rarForgotten_Village.rar
Submitted: 09-06-2008 / Last Updated: 09-06-2008
rar6.8Mb1514
--
SCORE OUT OF 10
9.8
26 votes
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Comments (30):

1 2 3

Posted by davisgames at on11/24/09
This is a great prefab area. I kept expecting something to jump out and bite me! Good work.

Posted by Ninthletter at on10/15/09
This is great stuff. I'm going to attach it to my Dark Lords Keep area. Fantastic job! _________________________ The toolset has gotten much better.

Posted by Quilistan at on03/08/09
Very cool area prefab. I am going to be including it in my PW. I did have to make a few fixes (a few floating placeables). Outstanding spooky atmosphere! _________________________ Quilistan PW: Balarand, Frontiers of the Horde Lands Link

Posted by Ugly_Duck at on02/09/09
Updating vote. _________________________ Ugly_Ducks Portfolio New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot Treasure: Click Here Combat City 24x24: Click Here Mine Quarry 2 Level Mine: Click Here [Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1 Click Here Loadscreen Pack: Vol.2 (Includes Vol.1) Click Here Longer Names Override: Click Here

Posted by nicethugbert at on02/08/09
NEAT! _________________________ NTB's Hills and Valleys Vol. 00

Posted by Marcus_The_Bloody at on01/31/09
first class prefab here....i used it and then decided to remake it as a restored village......awesome dude simply awesome deserves a 10

Posted by Milena at on01/15/10
Great area! Very good atmosphere.

Posted by Ugly_Duck at on02/09/09
This is a great area; it also has a cool mood to it. I like the texture job and the creative use of placeables. The structure of the area is also interesting. The only thing that I don't like about it is the walkmesh. If you ever decide to update this area, try cleaning up the walkmesh turning the non-useable placeables into environmental objects, then use walkmesh cutters to take out the placeables that you don't want players to walk on. Overall, you did a good job thanks for your work. _________________________ Ugly_Ducks Portfolio New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot Treasure: Click Here Combat City 24x24: Click Here Mine Quarry 2 Level Mine: Click Here [Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1 Click Here Loadscreen Pack: Vol.2 (Includes Vol.1) Click Here Longer Names Override: Click Here

Posted by Karamazow at on12/25/08
Nice job. I like your atmosphere.

Posted by AmstradHero at on12/13/08
The area is nicely presented, albeit a bit too monochromatic for my tastes. It does inspire a certain spooky atmosphere, that cannot be denied. The *major* failing of the prefab is that no attention has been paid to the walkmesh. Not fixing the walkmesh is a huge failing that is far too common in prefabs. Please, spend that extra time to convert placeables to environment objects, paint terrain using the walk and non-walk tools. It really does improve the usability of the prefab. _________________________ AmstradHero Fate of a City Module Development Blog Fate of a City Blog

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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