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NWN2 AREA PREFABS

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Name  Haunted Ruin and Mine Camp
Author  Sanjuro
Submitted / Updated  10-28-2008 / 10-28-2008
Category  Interior : Caves
Patch  1.13
NWN2Game  NWN2:MotB
Description
This is an area from a module I'm working on. Thought I would submit this as a Halloween themed pre fab. Could work as cult area or undead ruins.

It consists of 2 interior areas a mine camp and haunted ruin. The mine camp area connects to the Ruin area in the mod file. Mine camp is 12x12 and the haunted ruin is 12x21. Both are rather dark and lit with point lights.

All objects are environmental and bounded with walkmesh cutters.

Feedback is welcome. It will help while I'm finishing up the complete module.

There is an erf file for builders and a module file for checking out. It uses update 1.13 and MOTB. It is 7-ziped I don't have a current copy of winzip. 7-zip is easy to use with no spyware it can be found here. Link

You can manipulate and use the areas just give credit for it.

Files

NameTypeSizeDownloads
Erffilesruincamp.7zErffilesruincamp.7z
Submitted: 10-28-2008 / Last Updated: 10-28-2008
7z1.1Mb228
ERF file for builders with the 2 separate areas.
HauntedMinewithRuins.7zHauntedMinewithRuins.7z
Submitted: 10-28-2008 / Last Updated: 10-28-2008
7z1.1Mb142
Mod file for checking out.
SCORE OUT OF 10
9.17
5 votes
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SCREENS

View of Ruins hallway.


View of one of the rooms in the ruin.


Middle furnace in ruins.


Last haunted ruins area.


Map view of the Haunted Ruins.


View of mine camp.


Overseer room in mine camp.


Left side of camp.


Further down tunnels.


Map view of Mine Camp.





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Comments (6):

Posted by shockwolf at 2012-09-18 06:07:13    Voted 9.50 on 09/18/12
9 - Outstanding, a Must Have

* The shadows on the lighting is far too strong, casting huge unnatural black patches all over the place. You would be better off turning these down.
A bit more light would be good too.

* There is a patch of water missing in the mine by the waterfall, however I cannot repair it myself either, so never mind.

* You have a bake issue in the mine where the broken tables and chairs are. That's because you have too many cuts in the walkmesh where that square is. I'd bring the tables and chairs altogether and just make one cut around all of them.

Overall, a great piece! A very sinister atmosphere and quirky place. I may use this in Wulverheim one day. Thanks for your contribution.

_________________________
ShockWolF -
Author of Wulverheim

Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.




Posted by Sanjuro at 2010-06-13 10:13:53    
Thanks for the votes everyone, I've got a second wind and back into polishing off my mod for release. I've always enjoyed the creation part more so the testing is a chore.
_________________________
NW2 Module Fallen House Celofraie

Posted by Wyrin at 2010-02-20 01:28:43    Voted 9.00 on 02/20/10
nice atmospheric offering
_________________________
Wyrin

Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure!
Wyrin's NWN2 blog

Posted by Milena at 2010-01-15 01:53:43    Voted 9.50 on 01/15/10
Good creation!

Posted by Usheen at 2008-11-10 00:01:34    Voted 9.00 on 11/10/08
Wow this is a great area. Thank you so much for sharing.

Posted by Derek_H at 2008-10-28 17:18:16    Voted 9.00 on 10/28/08
This is some high quality work. It evokes a good(evil) mood and your use of point lights is commendable.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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