Originally developed these areas for the (now defunct) NWN2Haze PW. Found them on my hard drive as I was cleaning up space and thought I'd share them with the community.
The concept was an abandoned dwarven hall that was partially completed and is now being reclaimed after decades of neglect. Think refugee camp meets underground work-site.
There are 2 (large) main areas:
Kal-ahn'dur - the ruined dwarven stronghold being rebuilt/reclaimed
The Deep Mines - mine/cave complex under the ruins
Along with 2 (small) side areas (not attached in the mod, but designed at the same time, thus included here):
A dwarven-sized inn - filled with drinking games, firepit, storage and a dragon-head beer fountain (both unscripted)
A crafthall - more than just a forge, has carpentry, tanning/alchemical areas, etc
The areas are completely devoid of creatures/traps/etc.
Feel free to use these prefabs in whole or individually, however you please, but please give credit when you do.
Acknowledgements:
RWS Deep Halls - great work. No, really. This effort would not have been possible without it (HAK required for the main dwarven hall).
Razere's sittable chairs - in the module and inspiration to size everything to dwarf specifications
LostSoul - Play testing and design discussions. Thanks, old man.
The DF/Haze/NWN2Haze PW team and community - sorry to see it fade away, but thanks for all the fish.
ERF of a large mine/cave complex. Note: My design style for natural interiors is DARK. To explore in the toolset or to lighten if too dark for your tastes, a quick fix is a light object called "work light" which is a 50 radius white light. Place a few around the areas, raise them up, and voila!
ERF of the main ruins. Only section that actually uses RWS Deep Halls. Note: My design style for natural interiors is DARK. To explore in the toolset or to lighten if too dark for your tastes, a quick fix is a light object called "work light" which is a 50 radius white light. Place a few around the areas, raise them up, and voila!
Posted by Dragonsbane777 at 2009-06-21 19:32:49 Voted 9.00 on 06/21/09
Looks pretty good, will form a basis for some dwarven undead areas in my new PW. _________________________ Talernon3 - Age of Dragons Link
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Posted by loudent at 2009-02-09 09:45:11 Voted 8.50 on 02/09/09
8 - Excellent, recomended to anyonw.
It's a shame that no one has commented on these areas. I'm using the Deep mines as a sort of "pre-cursor" to the underdark and it evokes the exact feeling I'm trying to achieve. I really like the light settings requiring either the light spell or darkvision. Required slight modifications. Mostly converting the placeables to environement objects and using the cutter to trim the mesh.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone