This area consists of 3 primary sections - the entrance, the prison cells, and the furnaces. Great for use in a prison rescue attempt, or an escape attempt by the player(s). There are no creatures/NPC's in this area - I leave those to you.
Posted by shockwolf at 2012-09-18 02:53:25 Voted 8.00 on 09/18/12
8 - Excellent, Recommended to Anyone
* The shadows on the lighting is far too strong, casting huge unnatural black patches all over the place. You would be better off turning these down.
* The jails doors are not resized to fit the door frames, leaving a gap.
* The furnaces appear to be leaking fire. The fire is situated at the front of the rooms, where it covers half of the oversized braziers and the front of the rooms, but misses the back half of everything. If this is intentional, then I apologise. It just looks odd.
* I also don't recommend transitioning within the same area, as this can cause followers within a party to get left behind. It would be better to have the furnace room placed within another separate area.
* Torches: Ideally you should turn the shadow casting off, on your torch placeable properties. This will prevent them from casting unnatural shadows through your walls and pillars. And anything like that, which doesn't or shouldn't affect the walkmesh and isn't interact-able can be made into an environmental object, saving memory.
Apart from that, nice work. A very dark atmospheric dungeon feel. I might tweak and use this for Wulverheim some day. Thanks for your contribution.
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Posted by Qrizz at 2010-05-11 23:10:06 Voted 9.00 on 05/11/10
Nice ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by Seryn at 2008-03-27 15:19:33 Voted 7.75 on 03/27/08
Thanks for the area! I'm using it in my module. I like the inter-area transitions and the oppressive, moody feel.
Posted by Oroborous at 2007-03-04 07:46:53 Voted 7.50 on 03/04/07
I like the area, it is rather empty of details and the hall in front of the line of cells is too wide. Prisons should feel cramped and crowded. All the same, I'll be making use of this for a module after some serious re-visioning.
Posted by Lanessar at 2006-11-27 07:19:20 Voted 7.25 on 11/27/06
I happened upon this area, and it's decently crafted with decent detail. I might have liked more ambient lights and perhaps some more sound objects.
I thought there could have been a bit more detailing done, perhaps to set this area off, something inventive with placeables, or *something*. It's missing the "X" factor needed for a higher vote and while a solid area, needs something. Not sure what.
Also, might be a good idea to ERF the areas in the future, makes it a lot easier to introduce into a module setting. _________________________ Lan's Placeable Groups v1.5
Nice I will have to look at this when I get off work. But It looks liek this will work great for my mod. _________________________ Natakue
"It's all about the fur and feathers baby!"
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone