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*** Area Prefab: Abysmal_Canyon_001 *****
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Date: January 9th, 2009 (01-09-2009)
This area was my interpretation of what a section of the abyss might look like; including some of the weirdness one might encounter in the planes. I had a tough time making the stairs up to the ruins, but they are currently very functional.
Use this however you see fit, but do give credit.
I've uploaded 2 copies of this area: one copy is a .erf file and the other is a .mod file.
To check out the .mod file, simply place the .mod file into your MyDocuments/NeverwinterNights/Modules folder, start the game and then select Abysmal_Canyon from the module list.
To check out the .erf file, simply start the toolset, import the Abysmal_Canyon.erf file, place a start location, save it as whatever you want to call it - Abysmal_Canyon seems simple enough. Then, start the game and select the new module from the module list.
Check it out, and please vote. Also, post any comments/concerns that you wish here.
Posted by shockwolf at 2012-09-18 03:35:36 Voted 9.75 on 09/18/12
9 - Outstanding, a Must Have
A beautifully canyon! Very nice work. I might use this with some tweaks in Wulverheim some day. It would make a great Dragon Lair. _________________________ ShockWolF - Author of Wulverheim
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Posted by Qrizz at 2010-05-11 03:28:19 Voted 10.00 on 05/11/10
Great ! _________________________ Qrizz
Middle Earth Arnor PW Link
Thanks for the votes and comments so far, they're much appreciated. _________________________ Ugly_Ducks Portfolio
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone