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NWN2 AREA PREFABS

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Name  Just Add Encounters: Pestilent Lands
Author  SGK73
Submitted / Updated  02-13-2009 / 02-15-2009
Category  Exterior : Other
Patch  1.21
NWN2Game  All
Description
Five different areas with a common theme of decay.
These should be of use for anyone wanting to do a Ravenloft or Zombie Survival module.

Area 1:
A country side road and an ancient keep on a hill.

Area 2:
A dense forest holding dark secrets.

Area 3:
A cemetery.

Area 4:
A village.

Area 5:
A fortress under siege.

Use the siegetower to access the wall and the doors to move to the courtyard.
Made that as a quick and dirty way to get around, you will probably want to change the convo to something better.

A note for all the areas is that I've used the music (Kelemvor Temple) as another ambient background sound.

*Update 2009-02-15:

Added another Day/Night Cycle for those wishing a more bleak old horror movie style atmosphere.

This file contains only a Default Day/Night stage so you have to uncheck the day/night flag in area properties.

Also you need to set Desaturate to TRUE and Desaturate Factor to 0.4 as there seems to be a slight bug in the toolset when it comes to loading and/or saving day/night cycles.

If anyone needs a full Day/Night Cycle let me know and I'll put one together.

Files

NameTypeSizeDownloads
sgk_jae_pestilent_lands_04_12x12.7zsgk_jae_pestilent_lands_04_12x12.7z
Submitted: 02-13-2009 / Last Updated: 02-13-2009
7z5.5Mb217
Village.
sgk_jae_pestilent_lands_01_08x16.7zsgk_jae_pestilent_lands_01_08x16.7z
Submitted: 02-13-2009 / Last Updated: 02-13-2009
7z5Mb213
Road.
sgk_jae_pestilent_lands_03_08x08.7zsgk_jae_pestilent_lands_03_08x08.7z
Submitted: 02-13-2009 / Last Updated: 02-13-2009
7z3.8Mb203
Cemetery.
sgk_jae_pestilent_lands_05_08x12.7zsgk_jae_pestilent_lands_05_08x12.7z
Submitted: 02-13-2009 / Last Updated: 02-13-2009
7z3.6Mb208
Fortress.
sgk_jae_pestilent_lands_02_16x16.7zsgk_jae_pestilent_lands_02_16x16.7z
Submitted: 02-13-2009 / Last Updated: 02-13-2009
7z8.8Mb225
Forest.
Alternate_Default.DayNightSetAlternate_Default.DayNightSet
Submitted: 02-13-2009 / Last Updated: 02-15-2009
DayN16.81Kb190
An alternate Day/Night Cycle to get rid of the brown/green tint and the blurry effect.
SCORE OUT OF 10
9.56
6 votes
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SCREENS

road


road


forest


forest


cemetery


cemetery


village


village


fortress


fortress





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Comments (9):

Posted by Troy47 at 2010-02-28 00:42:27    
Love the areas. Question: I'm looking through the individual area property tabs, is there a way to reduce the fog/haze effect? I'd like to increase visibility, but still have the same effect - just not as pronounced. Do I do this by using the saturation trick in the comments above?

Thanks.
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Posted by Wyrin at 2010-02-21 01:45:06    Voted 9.75 on 02/21/10
love these areas - not so keen on the lighting but thats easily fixed
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Posted by castagnopolis at 2009-06-01 14:03:48    Voted 9.50 on 06/01/09
My vote, sorry, jeje

Posted by castagnopolis at 2009-06-01 14:01:52    Voted 9.50 on 06/01/09
I love it, I recently bought NWN2 and MOT, and Im searching for material to do a Ravenloft set. Thanks

Posted by -vendalus- at 2009-02-15 11:06:36    Voted 9.50 on 02/15/09
Very nice work!

Posted by SGK73 at 2009-02-15 04:11:06    
Have done some experimenting and it seem that desaturation can be used on a full day/night cycle. Tried this right after MotB was released but could only get it to work on the default stage so didn't think of it.
So changing all the desaturate flags to TRUE and setting the desat factor to 0.35 on the day/night settings with the original stages produces a nice atmosphere, more like had in mind when making the areas.

No point in uploading a modified version fo the day/night either as those settings does not seem to save or load properly in the toolset, can however, if the need is great upload modified versions.

Posted by Saphhira at 2009-02-14 14:34:16    Voted 10.00 on 02/14/09
Nice work! Love the feel of this.

Posted by Vidal at 2009-02-14 12:21:56    Voted 9.50 on 02/14/09
Beautiful work... I would only add a dark and misty version too... for those wanting something slightly less decaying without being any less menacing.

Posted by Caos81 at 2009-02-14 04:11:52    Voted 9.25 on 02/14/09
I really can't understand why nobody has already voted or just commented this set of areas.

Anyway, great work as usual. Great atmosphere and attention for details.
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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