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*** Area Prefab: Forest_002_16x16 *************
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Date: February 18th, 2009 (02-18-2009)
I made this area a few months ago, but did not release it. I sat on it for a while to see if I could come up with more ideas for it. The only thing that has changed is that I've adjusted the placement of some trees and placeables.
Use this however you see fit, but do give credit.
I've uploaded 2 copies of this area: one copy is a .erf file and the other is a .mod file.
To check out the .mod file, simply place the .mod file into your MyDocuments/NeverwinterNights/Modules folder, start the game and then select 'Forest_002_16x16' from the module list.
To check out the .erf file, simply start the toolset, import the Forest_002_16x16.erf file, place a start location, save it as whatever you want to call it. Then, start the game and select the new module from the module list.
Check it out, and please vote. Also, post any comments/concerns that you wish here.
Dorateen,
Wonderful! I'm glad that you were able to find a use for it. Thanks for the vote too! _________________________ Ugly_Ducks Portfolio
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Posted by Dorateen at 2010-09-25 09:58:40 Voted 10.00 on 09/25/10
I used this pre-fab in a module I recently released. This is a great forest area. Seems like the perfect size to place encounters, and the trees were well spaced leaving room for other placeables. Fit right in to the adventure.
@ NWN DM:
The test character is a halfling with the smallest body size possible, from using the character size scale during character creation.
The grass is supposed to be about waist deep on a regular size humanoid because it is the middle of the woods and there is nobody there to tend to the grass besides wild goats and other herbivors. _________________________ Ugly_Ducks Portfolio
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Looking at those screenshots, I wonder if you haven't set your grass to be way too high. In many places, if not all, it looks to be 6' tall ((i.e. height of your test PC).
Posted by -vendalus- at 2009-02-18 16:46:11 Voted 8.75 on 02/18/09
A great forest area prefab. Well done. The placeables have a good sense of natural drama in how they are laid out. While it's generally a flat, square area, there's still a sense of plenty of smaller areas to explore.
My only real complaint is that the edge area can be a bit hard to decipher. Sometimes when I was running along I got turned around and could not figure out why I couldn't click on an area. Took me a minute to realize I was facing the edge of the map. You do a good job of creating a nice organic edge, but I feel if it had actually jutted out into the walkmesh it might have been slightly more intuitive.
Beyond those minor points, it's a great prefab that would set the stage for a wonderful set of wilderness encounters. Thanks for the contribution!
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