Posted by TheStoryteller01 at 2012-01-11 05:46:18 Voted 7.50 on 01/11/12
First of all, I test "night" prefabs with daytime settings (because i need it to be usable for a full cycle) and most of the times it doesnt do the area much good.
It's also true in this case becuase the map borders are showing just bare textures. No trees,bushes,scrubs,grass,stones - not even a variation of texture.
BUT otherwise the area works perfectly. I guess everyone has toyed around building a large ruin with the Sunken City placables but imo this layout is as good as it gets. The addition of barricades and the way the bridge is constructed really implies that someone is trying to make this ruin a (defendable) base of operations. The interior is very "teasing" even if just checking the prefab out I couldn't help but wondering what was going on here. Very inspiring. The area transition at the bridge is also very well done.
On the negative side, there are tooooo many boxes and I deleted all the lights to get rid of the flickering. And that small "crypt-hill" behind the main ruin needs a heavy rework.
But at the core this prefab has a lot of potential and is easily revamped - good job!
_________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Wyrin at 2009-06-28 01:29:04 Voted 9.00 on 06/28/09
great area and nice use of the ruins as building blocks _________________________ Wyrin
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone