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NWN2 AREA PREFABS

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Name  Wassau
Author  J.E. McKellar
Submitted / Updated  09-04-2009 / 02-21-2010
Category  Exterior : Village
Forum Thread  Link
Patch  1.23
NWN2Game  All
Description
This is a set of exterior areas made for an upcoming module. Much like my previous attempt, The Last of the Danaan, the exteriors of this module will consist of 11 contiguous 16x16 areas. That is, you can see one area from another area.

The 11 areas are:
Fort Moultrie (FM): A fort built on the beach.
Lazaretto Marsh (LZ): A salt marsh with small islands and linked to an abandoned monastery turned goblin fort.
Wassau (WS): A city, complete with docks, drydock, town square, cathedral, and back alleys.
Ranzhuang (RZ): A small village for little people (gnomes and halflings), set amongst rice paddies.
Harper's Ferry (HF): An improvised fort built upon a sand bar, complete with a pontoon bridge spanning the river.
Bayou Alesienne (BA): A cypress swamp
Ossabaw Woods (OS): a stretch of forest overlooking the path along the river.
Beaufort (BF): A town overlooking the river.
Cape Jessamine (CJ): A plantation-style large farm.
Gwalior Hills (GH): A stretch of open, grassy hills.
Gwalior Rock (GR): An outcropping amongst the hills, topped with a menhir and attended by a nomadic encampment.

The areas are fairly bare, I've added basic sounds, but you will probably need to add in more placeables to customize each area to your particular tastes and needs.

These are ERF files, you will need to add them to your module by using the import function, under 'File' in the toolset.

Updates:
12 September 2009 - Minor changes to Harper's Ferry, plus two new pics.

20 February 2010 - Three new areas added, filling in the 'hole' in the center of the map:

The West Bank (WB) - Swampy wilderness area south of Cape Jessamine (CJ).
Chickamauga Gorge (CG) - 12x12 area sandwiched between Gwalior Rock (GR) and Harper's Ferry (HF). Filled with narrow defiles with thick cover, perfect for ambuscades.
Ocmulgee Caverns (OC) - A massive network of caverns deep below the Gwalior Hills (GH), complete with ancient ruins and modern shanties.

Slight modifications have been made to all other areas as well. In addition to area transitions to the new areas, I've added lights to GR, CJ, BF, RZ, WS, and FM. I've also left terrain triggers in place in GR, GH, CJ, OS, RZ, OG, WB, LZ, and FM.

Additionally, now OC, BA, and OS now use scripted lights that add extra sun/moon lighting in spots. To use this lighting system, you have to initialize it when your module is first started, using ExecuteScript to have each area run the script 'area_init_lightswitch'. Otherwise you'll have sunshine at midnight.

Files

NameTypeSizeDownloads
area_BA.rararea_BA.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar9.4Mb189
Bayou Alesienne
area_HF.rararea_HF.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar10.6Mb173
Harper's Ferry
area_WS.rararea_WS.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar9.9Mb184
Wassau
area_CG.rararea_CG.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar9Mb120
Chickamauga Gorge
area_OC.rararea_OC.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar6Mb122
Ocmulgee Caverns
area_FM.rararea_FM.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar7.5Mb178
Fort Moultrie
area_WB.rararea_WB.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar11.1Mb120
The West Bank
area_LZ.rararea_LZ.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar9Mb181
Lazaretto Marsh
area_GH.rararea_GH.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar10.8Mb181
Gwalior Hills
area_CJ.rararea_CJ.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar9.8Mb178
Cape Jessamine
area_OS.rararea_OS.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar10.8Mb184
Ossabaw Woods
area_BF.rararea_BF.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar10.8Mb174
Beaufort
area_RZ.rararea_RZ.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar10.6Mb189
Ranzhuang
area_GR.rararea_GR.rar
Submitted: 09-04-2009 / Last Updated: 02-20-2010
rar10.9Mb189
Gwalior Rock
SCORE OUT OF 10
9.71
9 votes
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SCREENS

Cape Jessamine (CJ)


Beaufort (BF)


Fort Moultrie (FM)


Gwalior Rock


Lazaretto Marsh (LZ)


Ossabaw Woods (OS)


Ranzhuang (RZ)


Wassau (WS) - Looking South, towards the forum.


Bayou Alesienne (BA)


Chickamauga Gorge (CG)


Gwalior Hills (GH)


Harper's Ferry (HF)


Ocmulgee Caverns


The West Bank


Ocmulgee Caverns (OC) - at night


Ocmulgee Caverns (OC) - Ancient ruins


Composite Map, individual areas outlined in red





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Comments (10):

Posted by alupinu at 2010-07-03 11:22:02    Voted 9.50 on 07/03/10
I really like the way all the area�s can be joined together to form a sand box. I found the craftsmanship to exceptionally well done and the area planning well thought out. Also liked the fact that there were a few extra goodies like scripts, custom blueprints, ect that came along with it.
I did notice that the FR was a bit sluggish making me think that the random seed was overly done or that there was too many placeables not made into environmental but of course this is no big deal and easily fixed.


_________________________
Murder in Dunlop
Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by Qrizz at 2010-05-11 01:20:01    Voted 9.75 on 05/11/10
Great !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by foil at 2010-03-02 07:26:31    Voted 9.00 on 03/02/10
I love your pallet of colours in all those shots. What a huge compilation which all seem to belong together in one world. Nice.

Posted by Wyrin at 2010-02-21 00:46:44    Voted 9.50 on 02/21/10
great thematic contribution
_________________________
Wyrin

Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure!
Wyrin's NWN2 blog

Posted by iotech at 2009-10-09 23:00:46    Voted 9.75 on 10/09/09
I dont think your work is plain, not in the least. I think is is amazing, some of the best work I've seen on here. Thank you for sharing!

Posted by Seryn at 2009-09-06 10:22:03    
The screenshots are fabulous! If I build another mod, I'll definitely check these out (and vote then). It looks like some very nice work. Thanks for your contribution.

Posted by kamal at 2009-09-04 16:31:22    Voted 9.75 on 09/04/09
The drydock in the town is a nice touch. Never seen one in another prefab. These are topnotch areas and pretty much all someone needs for a module base area. I also like the "feel", the Louisiana bayou feel is definitely there and it's different from what most prefabs have.
_________________________
Shadow Thief: Crimmor and Path of Evil blog Link

Posted by MokahTGS at 2009-09-04 14:46:02    Voted 9.75 on 09/04/09
Wow!! These may be plain, but they are great base areas to use for other projects. Great job!! Thanks for prefabing this!
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by NWN DM at 2009-09-04 13:29:53    Voted 10.00 on 09/04/09
Whether individually, or all together collectively, this is a solid '10'. I hope to be able to find a use for these areas in my campaign.

Thank you very much for sharing your work!

Posted by nicethugbert at 2009-09-04 10:25:26    Voted 10.00 on 09/04/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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