"You have heard the terrible story told by bards the lands through, of a town completely ransacked when the miners dug too deep in the mines..."
Featuring:
- two versions of the same town, one intact, one destroyed (size 16x16);
- many levels of intricate walkmesh, please note the towers are reachable by using a ladder, you get quite a nice view from up there on a clear day;
- 5 water levels with falls, a cascading river running through town;
- a real watermill set just above one of the cascades;
- perspective backgrounds, making the area look larger than it actually is!
- environment objects, minimal placables and off-map trees set to no-fade for maximum efficiency on servers;
- only 5 textures used on the map and very scarse grass;
- only 5 tree-types used;
- special lighting and sounds on both maps, see also my sound setup tutorial Link;
- please note there may be a goblin or two walking around the destroyed town, and livestock in the intact town;
- No Hakpacks Required!
If you notice any bugs, please let me know.
Story hook ideas: if the characters fail at their quest, the humanoids take over the once-intact town, and the last scene can be played out on the ruined map;
alternately, the town is completely destroyed upon arrival and, having driven back the hordes in the mines, the town once again becomes a thriving community. Enjoy!
Many thanks to Crestlin, AllPlay, and Josh for inspiration.
Posted by darant at 2010-11-03 02:17:00 Voted 8.00 on 11/03/10
I don't get it. If you made the burned out town a little combat based mini-module--with set groups of enemies instead of repeated spawns--this would already be an awesome 1st-2nd level adventure. The town looks great. I had a great time running, firing bolts and stopping to take a few heart-stopping swings. But the respawns made it impossible to finish. Made it a complete little adventure--finish the job.
Posted by Wyrin at 2009-11-22 08:18:26 Voted 9.50 on 11/22/09
upping vote - nice execution of your idea! _________________________ Wyrin
Thank you all for your kind words and votes. Make sure to check out the new map, the intact town is now also available. _________________________ Loudwater / KOW / Khalidine
Posted by Wyrin at 2009-10-11 10:43:19 Voted 9.50 on 11/22/09
Posted by Zamora at 2009-10-10 19:17:26 Voted 9.50 on 10/10/09
A really nice area and well thought out. Many cave entrances for special encounters, well suited for a persistent world, since exterior areas are huge, and module size increases quickly. Very nice, thanks for sharing it with us.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone