Underwater Passage is a 16x16 "Interior" area built on the bottom of the sea. It is a simple passageway connecting two areas via an undersea tunnel.
This area use some custom content from various sources, so you will need to download that content before you can use this. You will also need the 2DAs I've included for walls to match up where they need to be.
Best way to do this is to attach the supplied 2DA hak plus the required haks to a module, import the area .erf and there you go.
Posted by Nacaal at 2009-10-23 23:41:26 Voted 10.00 on 10/23/09
This is simply amazing, and gave me great inspiration as to what can be done!
Posted by kamal at 2009-10-22 07:18:45 Voted 9.75 on 10/22/09
I have no problem with people releasing prefabs that use a lot of custom content. If nothing else it shows what can be done. When it's ready, every area I'm doing for my campaign will be released as one giant prefab collection. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Looks nice from the screenshots. Only problem I have with it is the fact that it requires a colossal amount of custom content. It makes using the actual prefab kind of difficult unless your own module uses it all.
But then again, you probably made it just to show off and to have some creative fun, so good on you. Looks nice.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone