Due to feedback, Ive changed the size of the generic city to 16x16. None of the doors go anywhere and It is broken up into quarters:
poor quarter, with gladiator pit and shanty town
tavern/living quarter with seedy alleys
palace quarter with high walls
a merchant/guild quarter with noble housing and buildings for class guilds
Thers also a town center for you to place your own decor in...
New version ...updated and fixed some floating objects also changed the merchant quarte a bit...
This should be good for fleshing out a PW or just for fun. Let me know what you think!
Good coments :O) Ive been kicking myself for doing 32x32 for sure... The houses I chose by district/poverty level.
but the main problem was the size and not wanting to fill it with the same 5 houses...
Thanks though, next one will take this all into account.
-->Shawn
Posted by allcanadian at 2006-11-24 06:59:25 Voted 5.00 on 11/24/06
poor design choice by going 32x32 just as it was in the first NWN, it continues in the second.
Posted by Fu_Miga at 2006-11-24 06:40:45 Voted 5.75 on 11/24/06
he city planning and placeament of buildings are very good. However, I do think you need to improve your texture combinations and perhaps not mixing all housing settings would be useful for a PW. Just like in medieval real life you won't find desert type houses together with european types and victorian types in one city.Just some constructive criticism.
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