My goal was to create a town prefab which should be easy to reconfigure, to change its layout and reuse it -- so that it can serve as a template to quickstart any similar town.
Area size is 16x16. This town has a keep, market with the warehouse, slums, temple, several streets, corners and passages, caravan camp outside the town walls, barracks, academy building with an inner yard etc. The features are simple and nothing is really unique, which is intentionally. So you should be able to easily change its layout and features. I guess that the current daylight settings are suitable for a dark fantasy.
This uses the City HAK, which you can find here: Link
I tried my best to do the textures, walk meshes, daylight settings, to convert the placeables to environment objects and to put up some ambient sounds. Objects are plot, doors are static and unlockable - so you can use just what you need. Creatures are just sample - you will probably want to remove them.
Screenshots are taken with the Tree textures overhaul. That is not required, but you can find it here if you like it: Link
TUTORIAL - Building A City In Just A Day
Be sure to check the tutorial that I have posted - "Building A City In Just A Day". The tutorial contains a blank template that you can use to build the cities from scrach and to get something similar to this one here. You can find it here: Link
@Rasael: For the module where you don't see the buildings - check if the HAK is listed in the module properties. Once you add the HAK to the module, save it, close the toolset (or just start a new module) and then reopen the saved module again. This time you should see the buildings.
If it happens that it crashes instead then it may be your PC? These
modules are resource heavy - I don't recommend opening them if you
don't have at least 2GB of RAM. I don't know what else may be the
problem - I've never seen a message like that one.
Posted by Rasael at 2010-10-12 10:58:48 Voted 10.00 on 10/10/10
@Alaster Wolf: I can succesfully open the test area from the old city hak, It doesn't display any buildings though. (I don't have the old hak, just the new one)
Also I just retested the downloading and it crashed again, unfortunately. I'm at a loss to what it may be. Perhaps my toolset settings? Perhaps because I've got NWN2 deluxe edition? Or do I need the old city hak as well?
@Rasael: I have just downloaded the module from here. I opened it in my toolset without any issues. There is also a demo module in the City HAK - please let me know if you are able to open that one in the toolset.
Posted by Rasael at 2010-10-10 08:57:20 Voted 10.00 on 10/10/10
I've confirmed that it isn't my overide folder (removed it cleanly) and it still crashes when attempting to acces the area through the editor. The system mentions an "error out of stream"?
It does work beatifully if I load her up as a custom module though.
Posted by Rasael at 2010-10-09 11:03:16 Voted 10.00 on 10/10/10
For some reason the area won't open when I try to look at it through the editor. It crashes the toolset completely. I can open your the slums area but this one crashes for some reason. Maybe the download is corrupted?
Posted by NWN DM at 2010-09-16 16:47:03 Voted 9.00 on 09/14/10
Certainly my suggestion of breaking the area into 4 8x8 maps can be accomplished using the Terra Coppa plug-in.
Thank you again to the author who shared his work with us!
This is good stuff, I like how its simple yet at the same time the mind doesn't see it as too sparse, or at least thats what mine does when viewing it, id only stick a few more placeables in personally. Definitely has the feel of a decent sized town thats for sure.
Posted by driller at 2010-09-15 17:19:33 Voted 9.00 on 09/15/10
Posted by MokahTGS at 2010-09-15 14:01:33 Voted 9.75 on 09/15/10
This is great! I can totally see where you can break this area up into workable sections via Terracoppa and make several smaller areas. This would save all sorts of time.
Posted by Raven_Blood at 2010-09-15 11:55:54 Voted 10.00 on 09/14/10
i hate chiming in, and im not going to back "Alaster Wolf" on his creation, but it isnt hard to break up a prefab :-|
i do it all the time in the toolset... but im just sayin :) its one thing to do something for yourself, but its another to ask of something simple. im only saying this to only ask everyone who reads this to just heed it as a word of advice from a modder, nothing more! >.
Posted by Rasael at 2010-09-15 08:26:29 Voted 10.00 on 10/10/10
This is an awesome area, I can't wait to see some of your other work!
It's one of the best I've ever seen in fact!
I'm with NWN DM on this. You clearly have talent and this is a great looking town. But it can't be used for MP due to it's size. Can you make a cut up version? It looks like you could cut it at least into 2 (the top and the bottom) where the arches are (roughly in the middle of the city).
P.S. If I provided you with Asian buildings, would you be interested in making an Oriental village/town/city?
Posted by Raven_Blood at 2010-09-14 22:51:45 Voted 10.00 on 09/14/10
very impressive!
of all the towns, villages, thorps, and prefabs ive seen this one tops the best of them :]
i just love the feudal-realistic feel and look to it and everything, though often i give high scores for authors this one is truly desrving of such! keep it up and dont change anything!
Posted by NWN DM at 2010-09-14 20:04:12 Voted 9.00 on 09/14/10
Looks very nice and I may look at using it in my Northern Cormyr campaign if I can;
a) find people who are actually interested in playing to make my time/effort worthwhile,
and
b) a city roughly this size in northern Cormyr that isn't Arabel, that I can lead the path to.
That said, a 16x16 city area like this will be way too resource intensive in a MP environment once the sounds, placeables and NPCs are all added to make it look suitably lived in.
I'd suggest breaking it into 4 sections of 8x8 would make it more manageable.
Posted by nicethugbert at 2010-09-14 19:19:27 Voted 10.00 on 09/14/10
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone