Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 AREA PREFABS

- Jump to comments -
Name  AW Template - Town
Author  Alaster Wolf
Submitted / Updated  09-14-2010 / 09-24-2010
Category  Exterior : Town
Patch  1.23
NWN2Game  NWN2:SoZ
Description
My goal was to create a town prefab which should be easy to reconfigure, to change its layout and reuse it -- so that it can serve as a template to quickstart any similar town.

Area size is 16x16. This town has a keep, market with the warehouse, slums, temple, several streets, corners and passages, caravan camp outside the town walls, barracks, academy building with an inner yard etc. The features are simple and nothing is really unique, which is intentionally. So you should be able to easily change its layout and features. I guess that the current daylight settings are suitable for a dark fantasy.

This uses the City HAK, which you can find here: Link

You can now find the updated City HAK here: Link

I tried my best to do the textures, walk meshes, daylight settings, to convert the placeables to environment objects and to put up some ambient sounds. Objects are plot, doors are static and unlockable - so you can use just what you need. Creatures are just sample - you will probably want to remove them.

Screenshots are taken with the Tree textures overhaul. That is not required, but you can find it here if you like it: Link


TUTORIAL - Building A City In Just A Day

Be sure to check the tutorial that I have posted - "Building A City In Just A Day". The tutorial contains a blank template that you can use to build the cities from scrach and to get something similar to this one here. You can find it here: Link

Files

NameTypeSizeDownloads
tpl_town.ziptpl_town.zip
Submitted: 09-14-2010 / Last Updated: 09-14-2010
zip10.5Mb230
--
SCORE OUT OF 10
9.69
6 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS


























You Must Be Logged In to Participate.
Comments (15):

Posted by Alaster Wolf at 2010-10-14 09:54:12    
@Rasael: For the module where you don't see the buildings - check if the HAK is listed in the module properties. Once you add the HAK to the module, save it, close the toolset (or just start a new module) and then reopen the saved module again. This time you should see the buildings.

If it happens that it crashes instead then it may be your PC? These
modules are resource heavy - I don't recommend opening them if you
don't have at least 2GB of RAM. I don't know what else may be the
problem - I've never seen a message like that one.

Posted by Rasael at 2010-10-12 10:58:48    Voted 10.00 on 10/10/10
@Alaster Wolf: I can succesfully open the test area from the old city hak, It doesn't display any buildings though. (I don't have the old hak, just the new one)

Also I just retested the downloading and it crashed again, unfortunately. I'm at a loss to what it may be. Perhaps my toolset settings? Perhaps because I've got NWN2 deluxe edition? Or do I need the old city hak as well?

Thanks for your response :)

Posted by Alaster Wolf at 2010-10-12 09:43:44    
@Rasael: I have just downloaded the module from here. I opened it in my toolset without any issues. There is also a demo module in the City HAK - please let me know if you are able to open that one in the toolset.

Posted by Rasael at 2010-10-10 08:57:20    Voted 10.00 on 10/10/10
I've confirmed that it isn't my overide folder (removed it cleanly) and it still crashes when attempting to acces the area through the editor. The system mentions an "error out of stream"?

It does work beatifully if I load her up as a custom module though.

Posted by Rasael at 2010-10-09 11:03:16    Voted 10.00 on 10/10/10
For some reason the area won't open when I try to look at it through the editor. It crashes the toolset completely. I can open your the slums area but this one crashes for some reason. Maybe the download is corrupted?

Posted by NWN DM at 2010-09-16 16:47:03    Voted 9.00 on 09/14/10
Certainly my suggestion of breaking the area into 4 8x8 maps can be accomplished using the Terra Coppa plug-in.

Thank you again to the author who shared his work with us!

Posted by BigfootNZ at 2010-09-16 15:04:46    
This is good stuff, I like how its simple yet at the same time the mind doesn't see it as too sparse, or at least thats what mine does when viewing it, id only stick a few more placeables in personally. Definitely has the feel of a decent sized town thats for sure.

Posted by driller at 2010-09-15 17:19:33    Voted 9.00 on 09/15/10
Great work.


_________________________
Blackstone Keep PW

Posted by MokahTGS at 2010-09-15 14:01:33    Voted 9.75 on 09/15/10
This is great! I can totally see where you can break this area up into workable sections via Terracoppa and make several smaller areas. This would save all sorts of time.

My only gripe is that it isn't bigger. A core 20x20 would be nice to bust up into several smaller areas.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Raven_Blood at 2010-09-15 11:55:54    Voted 10.00 on 09/14/10
i hate chiming in, and im not going to back "Alaster Wolf" on his creation, but it isnt hard to break up a prefab :-|

i do it all the time in the toolset... but im just sayin :) its one thing to do something for yourself, but its another to ask of something simple. im only saying this to only ask everyone who reads this to just heed it as a word of advice from a modder, nothing more! >.

Posted by Rasael at 2010-09-15 08:26:29    Voted 10.00 on 10/10/10
This is an awesome area, I can't wait to see some of your other work!
It's one of the best I've ever seen in fact!

Posted by jaz at 2010-09-15 00:40:05    
I'm with NWN DM on this. You clearly have talent and this is a great looking town. But it can't be used for MP due to it's size. Can you make a cut up version? It looks like you could cut it at least into 2 (the top and the bottom) where the arches are (roughly in the middle of the city).

P.S. If I provided you with Asian buildings, would you be interested in making an Oriental village/town/city?

Posted by Raven_Blood at 2010-09-14 22:51:45    Voted 10.00 on 09/14/10
very impressive!

of all the towns, villages, thorps, and prefabs ive seen this one tops the best of them :]

i just love the feudal-realistic feel and look to it and everything, though often i give high scores for authors this one is truly desrving of such! keep it up and dont change anything!

Posted by NWN DM at 2010-09-14 20:04:12    Voted 9.00 on 09/14/10
Looks very nice and I may look at using it in my Northern Cormyr campaign if I can;

a) find people who are actually interested in playing to make my time/effort worthwhile,

and

b) a city roughly this size in northern Cormyr that isn't Arabel, that I can lead the path to.

That said, a 16x16 city area like this will be way too resource intensive in a MP environment once the sounds, placeables and NPCs are all added to make it look suitably lived in.

I'd suggest breaking it into 4 sections of 8x8 would make it more manageable.

Posted by nicethugbert at 2010-09-14 19:19:27    Voted 10.00 on 09/14/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Modules


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters