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NWN2 AREA PREFABS

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Name  AW Woods
Author  Alaster Wolf
Submitted / Updated  09-20-2010 / 09-20-2010
Category  Exterior : Forests
Patch  1.00
NWN2Game  All
Description
Woods with a lot of open areas for your encounters and locations. Area size is 16x16. There is a river and two lakes. The area has several exits. Walkmesh is smoothed, all the placeables are converted to environment objects.

Files

NameTypeSizeDownloads
aw_woods_16x16.zipaw_woods_16x16.zip
Submitted: 09-20-2010 / Last Updated: 09-20-2010
zip16.1Mb280
--
SCORE OUT OF 10
9.6
7 votes
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Comments (13):

Posted by Arvirago at 2011-01-25 08:30:39    Voted 8.25 on 01/25/11
Excellent.
_________________________
Reino de Aldor

Posted by mammasaura at 2010-10-18 04:46:16    Voted 10.00 on 10/18/10
really cute area, using for my pw, silverwoods thanks you ;)

Posted by Alaster Wolf at 2010-09-22 16:25:28    
Thank you for your votes and really good suggestions!

Posted by BigfootNZ at 2010-09-22 14:43:58    
yeah im with GreyOoze, although im going only by the screenshots, nice but a little to clean. Id ramp up the ground texture blending some, ie not so blended and more distinct patchs of different terrain material.

Also how tall are the trees?.. without a human in any of those screen shots everything looks like the trees and grass are rather squat (could be large grass causing it). My mind automatically places a human at about half height up a tree. The trees also need a bigger variation in overall height in my opinion all appears a little to level.

Posted by GreyOoze at 2010-09-22 01:16:31    Voted 9.75 on 09/22/10
This is a nice area. The textures look good, but could use a bit of mucking up. Area has a very natural feeling to it. What I like most is that it runs smooth as silk. Well done!

Posted by nicethugbert at 2010-09-21 07:16:45    Voted 10.00 on 09/21/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Alaster Wolf at 2010-09-21 06:05:27    
@ArtemisJ: Other side of the river is completely done as well, but I've decided to leave that part for your own customisation. You can easily add a bridge, make shallow waters or put a little boat to transfer the player if you decide to allow anyone to that area at all.

Posted by NWN DM at 2010-09-21 06:04:40    Voted 9.25 on 09/21/10
Very nice... still needs some "dirtying" up, but nice all the same.

Posted by ArtemisJ at 2010-09-21 04:35:28    
Really good job. Why is there a Walkmesh on the other side of the river if the player can never get there? (on the left side).
_________________________
For Your Area Creation Needs:
Fairy Jar
Toril Globe
Extensive Placeble List

Posted by Alaster Wolf at 2010-09-21 03:02:43    
Guys, thanks for your votes!

Posted by Alaster Wolf at 2010-09-21 03:02:00    
Thanks Nagual_NWN - when I look at it, the area would welcome some more dirt breaking the grass. If I do some more work on this area, I will surely post it here.

Posted by Nagual_NWN at 2010-09-21 02:28:30    Voted 9.00 on 09/21/10
Nice one.I would break the grass texture with some dirty or mud one.


Posted by jaz at 2010-09-21 00:16:08    Voted 10.00 on 09/21/10
Great area once again!

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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