The screenies show what each set looks like in L3DT. I swapped the sand texture for a mud texture in the toolset.
Each module contains 16 connected 24x24 areas arranged in a 4x4 matrix with overlapping borders.
The arrangement between the areas in each module is:
01|02|03|04
05|06|07|08
09|10|11|12
13|14|15|16
Each set of 16 areas wraps around itself. I.E., left side of area 1 borders right side of area 4. Top of area 1 borders bottom of area 13. Etc.
Should you like a certain section that is split between more than one area try using TerraCoppa to copy/paste the pieces into a new area.
The areas are created in L3DT and imported into the toolset with YATT.
Each set of 16 areas is the same set of areas subjected to increasing erosion and terracing.
The areas are baked. That's as far as I went. I did not make any adjustments.
Please feel free to texture, stock, and otherwise modify this humble offering to your hearts content. Go wild, make it your own, like Magical Wisp did with three of my areas here.
Each set of 16 areas spans 960x960 walkable meters wide. The altitude range is 77 to 86 meters.
Posted by PJ156 at 2012-02-06 09:53:38 Voted 10.00 on 02/06/12
I just opened 00e and found it to be full of glorious modding sweeties.
I like these particularly because they create fantastic shorelines when you add a water level. These really take the pain out of making natural areas.
It may sound dumb but something flatter would be good. I know it becomes easier in the toolset the flatter the landscape is but the beauty of these is the detail you get in the mesh that is very hard or time consuming to produce in the toolset.
PJ
Posted by Artevere at 2011-10-15 22:17:18 Voted 10.00 on 10/15/11
Bah, that should be definitely. Stupid typos. _________________________ Random Item Generator
Posted by shockwolf at 2011-04-08 03:13:47 Voted 10.00 on 04/08/11
Forgot the score again! _________________________ ShockWolF - Author of Wulverheim
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Posted by shockwolf at 2011-04-08 03:12:41 Voted 10.00 on 04/08/11
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Posted by alupinu at 2010-11-30 20:43:14 Voted 10.00 on 11/30/10
Well this all checks out. Nice job NTB. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by Apep at 2010-11-26 14:44:57 Voted 10.00 on 11/26/10
Extremely impressive. Your exteriors have a very 'organic' and realistic feel to them, which can be tough to nail. If I ever wind up trying my hand at mod making, I'll definitely pore through your stuff first. _________________________ AP Magical Miscellanea Package (v1.5, over 750 items): Link
L3DT has brushes. But, I'm horrible wth brushes. I totally ruin everything with them. Not even L3DT can cover up the scars I make.
Sapphire is L3DT's 3D renderer. But, you can use brushes in it so you can brush in 3D in L3DT. _________________________ NTB's Hills and Valleys Vol. 00
Posted by Banshe at 2010-10-23 11:50:17 Voted 10.00 on 10/21/10
I think there is actually a sculpting tool that comes with L3DT. I think it is called Sapphire or something like that. You can actually lower and raise terrain with that. And I think it blends nicely with the existing terrain. I remember it being a bit annoying at first but then I got the hang of it.
L3DT has some plateau and mountain terrain features similar to placeables. They are fixed size. So, in a low altitude range map, they stand out, but blend in naturally. I once used their mountains "placeables" on a low altitude range 32x32 map to make a very very nice river valley. It looked very Alaskan to me.
Hmm, now that I think of it. I can probably use that along with map inversion to get canyon and crevasse like areas. Just inverting the map is not enough. Your peaks end up being just low round domes if you just invert the map.
Sea cliffs may be possible. It depends on L3DT randomly putting elevations in the right place. The chances that L3DT will create a path down a cliff face are slim. And you don't want me to use a brush any more than a scalpel. _________________________ NTB's Hills and Valleys Vol. 00
Posted by Banshe at 2010-10-23 04:59:03 Voted 10.00 on 10/21/10
What about sea cliffs where the player is on top of them looking down. Maybe even a path down to the beach a la Highcliff.
Posted by Banshe at 2010-10-23 04:56:54 Voted 10.00 on 10/21/10
I know about that ripple effect. In the areas I made, I had to do quite a bit of smoothing. As for texture stretching, if you blend textures you remove the stretching.
As for my idea of mountains, it would be steep faces basically rather than a specific height. I had faces that were almost vertical that a PC could actually walk up it (but it looked quite stupid). So walking up cliff faces isn't necesssary.
Anyways, if I can find the areas (I think I lost them), I can show you some screenshots.
In any case, these are very good. I will use them. And I'd like to use more YATT generated areas as they look far more realistic. So any variations that you can come up with, would be great (if not stuff with steep faces, then something else). Have a look at the Multibrush competition terrain types for a list of terrains.
Posted by MokahTGS at 2010-10-22 19:06:49 Voted 10.00 on 10/22/10
Posted by Banshe at 2010-10-22 03:00:09 Voted 10.00 on 10/21/10
Oops. Forgot to ask, if not mountains, why not canyons? Steep cliff faces with narrow-ish pathways between them (as narrow as NWN2 can reasonably manage)?
Posted by Banshe at 2010-10-21 13:00:36 Voted 10.00 on 10/21/10
By the way, do you do anything other than "Terraced Hills and Valleys"? :D
Mountains perhaps or plain old hills etc.
Posted by Banshe at 2010-10-21 12:58:48 Voted 10.00 on 10/21/10
Thanks. :)
Well I'm sold. Really excellent terrain sculpting job. In fact it couldn't be any better in that respect (definitely a 10). I also like this texture thing. It needs fixing up but it is a neat L3DT/YATT trick that helps give you the basic paintbrush layout (i.e. cliffs go where the sand texture is).
With Multibrush, I can use this area in my campaign and I think I will.
Posted by Banshe at 2010-10-21 01:31:25 Voted 10.00 on 10/21/10
Cool! How about a couple of shots of it in the toolset. I realize that L3DT gives you the whole thing but it would be cool to see at least 1 of the 16 areas in one of the sets. :)
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