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NWN2 AREA PREFABS

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Name  NTB's Hills and Valleys Vol. 00
Author  nicethugbert
Submitted / Updated  10-18-2010 / 10-21-2010
Category  Exterior : Mountains
Patch  1.23
NWN2Game  All
Description
From the maker of NTB's Terraced Hills and Valleys Vol. 10 comes 6 sets of 16 hill areas.

The screenies show what each set looks like in L3DT. I swapped the sand texture for a mud texture in the toolset.

Each module contains 16 connected 24x24 areas arranged in a 4x4 matrix with overlapping borders.

The arrangement between the areas in each module is:

01|02|03|04
05|06|07|08
09|10|11|12
13|14|15|16

Each set of 16 areas wraps around itself. I.E., left side of area 1 borders right side of area 4. Top of area 1 borders bottom of area 13. Etc.

Should you like a certain section that is split between more than one area try using TerraCoppa to copy/paste the pieces into a new area.

The areas are created in L3DT and imported into the toolset with YATT.

Each set of 16 areas is the same set of areas subjected to increasing erosion and terracing.

The areas are baked. That's as far as I went. I did not make any adjustments.

Please feel free to texture, stock, and otherwise modify this humble offering to your hearts content. Go wild, make it your own, like Magical Wisp did with three of my areas here.

Each set of 16 areas spans 960x960 walkable meters wide. The altitude range is 77 to 86 meters.


Files

NameTypeSizeDownloads
NTBs_Hills_and_Valleys_Vol._00_L3DT.7zNTBs_Hills_and_Valleys_Vol._00_L3DT.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z72.9Mb53
--
NTBs_Hills_and_Valleys_Vol._00a_L3DT.7zNTBs_Hills_and_Valleys_Vol._00a_L3DT.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z78.8Mb51
--
NTBs_Hills_and_Valleys_Vol._00e_L3DT.7zNTBs_Hills_and_Valleys_Vol._00e_L3DT.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z101.3Mb55
--
NTBs_Hills_and_Valleys_Vol._00d_L3DT.7zNTBs_Hills_and_Valleys_Vol._00d_L3DT.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z95.6Mb60
--
NTBs_Hills_and_Valleys_Vol._00b_NWN2.7zNTBs_Hills_and_Valleys_Vol._00b_NWN2.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z117.7Mb63
--
NTBs_Hills_and_Valleys_Vol._00_NWN2.7zNTBs_Hills_and_Valleys_Vol._00_NWN2.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z273.5Mb65
--
NTBs_Hills_and_Valleys_Vol._00e_NWN2.7zNTBs_Hills_and_Valleys_Vol._00e_NWN2.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z138.6Mb73
--
NTBs_Hills_and_Valleys_Vol._00d_NWN2.7zNTBs_Hills_and_Valleys_Vol._00d_NWN2.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z130Mb62
--
NTBs_Hills_and_Valleys_Vol._00c_NWN2.7zNTBs_Hills_and_Valleys_Vol._00c_NWN2.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z121.4Mb66
--
NTBs_Hills_and_Valleys_Vol._00c_L3DT.7zNTBs_Hills_and_Valleys_Vol._00c_L3DT.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z88.2Mb55
--
NTBs_Hills_and_Valleys_Vol._00a_NWN2.7zNTBs_Hills_and_Valleys_Vol._00a_NWN2.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z312.8Mb74
--
NTBs_Hills_and_Valleys_Vol._00b_L3DT.7zNTBs_Hills_and_Valleys_Vol._00b_L3DT.7z
Submitted: 10-18-2010 / Last Updated: 10-20-2010
7z83.9Mb60
--
SCORE OUT OF 10
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SCREENS

Set 00a


Set 00


Set 00c


Set 00b


Set 00e


Set 00d


Set 00d Area 02 in Toolset


Set 00d Area 02 Walkmesh in Toolset


Set 00d Area 10 in Toolset


Set 00d Area 10 Walkmesh in Toolset





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Comments (18):

Posted by PJ156 at 2012-02-06 09:53:38    Voted 10.00 on 02/06/12
I just opened 00e and found it to be full of glorious modding sweeties.

I like these particularly because they create fantastic shorelines when you add a water level. These really take the pain out of making natural areas.

It may sound dumb but something flatter would be good. I know it becomes easier in the toolset the flatter the landscape is but the beauty of these is the detail you get in the mesh that is very hard or time consuming to produce in the toolset.

PJ

Posted by Artevere at 2011-10-15 22:17:18    Voted 10.00 on 10/15/11
Bah, that should be definitely. Stupid typos.
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Posted by Artevere at 2011-10-15 22:16:49    Voted 10.00 on 10/15/11
Interesting. It defiantly looks more natural than stretched textures over height maps.
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Posted by shockwolf at 2011-04-08 03:13:47    Voted 10.00 on 04/08/11
Forgot the score again!
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Posted by shockwolf at 2011-04-08 03:12:41    Voted 10.00 on 04/08/11
NEAT! ;o)
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Author of Wulverheim

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Posted by alupinu at 2010-11-30 20:43:14    Voted 10.00 on 11/30/10
Well this all checks out. Nice job NTB.
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Posted by Apep at 2010-11-26 14:44:57    Voted 10.00 on 11/26/10
Extremely impressive. Your exteriors have a very 'organic' and realistic feel to them, which can be tough to nail. If I ever wind up trying my hand at mod making, I'll definitely pore through your stuff first.
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Posted by nicethugbert at 2010-10-23 13:19:11    
L3DT has brushes. But, I'm horrible wth brushes. I totally ruin everything with them. Not even L3DT can cover up the scars I make.

Sapphire is L3DT's 3D renderer. But, you can use brushes in it so you can brush in 3D in L3DT.
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Banshe at 2010-10-23 11:50:17    Voted 10.00 on 10/21/10
I think there is actually a sculpting tool that comes with L3DT. I think it is called Sapphire or something like that. You can actually lower and raise terrain with that. And I think it blends nicely with the existing terrain. I remember it being a bit annoying at first but then I got the hang of it.

Posted by nicethugbert at 2010-10-23 09:50:15    
L3DT has some plateau and mountain terrain features similar to placeables. They are fixed size. So, in a low altitude range map, they stand out, but blend in naturally. I once used their mountains "placeables" on a low altitude range 32x32 map to make a very very nice river valley. It looked very Alaskan to me.

Hmm, now that I think of it. I can probably use that along with map inversion to get canyon and crevasse like areas. Just inverting the map is not enough. Your peaks end up being just low round domes if you just invert the map.

Sea cliffs may be possible. It depends on L3DT randomly putting elevations in the right place. The chances that L3DT will create a path down a cliff face are slim. And you don't want me to use a brush any more than a scalpel.
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Banshe at 2010-10-23 04:59:03    Voted 10.00 on 10/21/10
What about sea cliffs where the player is on top of them looking down. Maybe even a path down to the beach a la Highcliff.

Posted by Banshe at 2010-10-23 04:56:54    Voted 10.00 on 10/21/10
I know about that ripple effect. In the areas I made, I had to do quite a bit of smoothing. As for texture stretching, if you blend textures you remove the stretching.

As for my idea of mountains, it would be steep faces basically rather than a specific height. I had faces that were almost vertical that a PC could actually walk up it (but it looked quite stupid). So walking up cliff faces isn't necesssary.

Anyways, if I can find the areas (I think I lost them), I can show you some screenshots.

In any case, these are very good. I will use them. And I'd like to use more YATT generated areas as they look far more realistic. So any variations that you can come up with, would be great (if not stuff with steep faces, then something else). Have a look at the Multibrush competition terrain types for a list of terrains.

Posted by MokahTGS at 2010-10-22 19:06:49    Voted 10.00 on 10/22/10
Nice job BTW. Steep hills don't really look good in the toolset due to texture stretching, so I like this set especially as it keeps the height stuff reasonable. Canyons are better done with the flatten tool and RWS Cliffs.
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Posted by Banshe at 2010-10-22 03:00:09    Voted 10.00 on 10/21/10
Oops. Forgot to ask, if not mountains, why not canyons? Steep cliff faces with narrow-ish pathways between them (as narrow as NWN2 can reasonably manage)?

Posted by Banshe at 2010-10-21 13:00:36    Voted 10.00 on 10/21/10
By the way, do you do anything other than "Terraced Hills and Valleys"? :D

Mountains perhaps or plain old hills etc.

Posted by Banshe at 2010-10-21 12:58:48    Voted 10.00 on 10/21/10
Thanks. :)

Well I'm sold. Really excellent terrain sculpting job. In fact it couldn't be any better in that respect (definitely a 10). I also like this texture thing. It needs fixing up but it is a neat L3DT/YATT trick that helps give you the basic paintbrush layout (i.e. cliffs go where the sand texture is).

With Multibrush, I can use this area in my campaign and I think I will.

Posted by nicethugbert at 2010-10-21 08:06:10    
NP, toolset screenies added.
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Banshe at 2010-10-21 01:31:25    Voted 10.00 on 10/21/10
Cool! How about a couple of shots of it in the toolset. I realize that L3DT gives you the whole thing but it would be cool to see at least 1 of the 16 areas in one of the sets. :)

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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