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*** Area Prefab: Town_Hillside_02_20x24 *******
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Date: November 21st, 2010 (11-21-2010)
This is a town entrenched into a mountain valley; it's fortified by large walls too.
* Special thanks goes out to jlf2n for releasing such wonderful areas! I've been examining his areas & trying to learn his style. His Baldur's Gate: Sword Coast Chronicles was the inspiration for this area. Thanks again dude!
Use this however you see fit, but do give credit.
Instructions:
To check out the .mod file, unzip the file first. Then place the "Town_Hillside_02_12x12.mod" file into your Modules folder in the 'My Documents/Neverwinter Nights 2/Modules directory. Then, select "Town_Hillside_02_12x12" from the modules list after loading the game and start playing!
Check it out, and please vote. Also, post any comments/concerns that you wish here.
Thanks.
** UPDATED: 11-23-2010 [Time: 8:30pm Eastern U.S.]
- Increased map size from 12x12 to 20x24 to include all of the town in the walkable portion of the map!
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Thanks for the suggestions! I'm working on the area now to enlarge the make. Once I finish the walkmesh, and surrounding area, I'll upload the updated version.
The new area size is 20x24, and all of the town is included!
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Posted by nicethugbert at 2010-11-23 07:22:23 Voted 10.00 on 11/22/10
I would suggest enlarging the map size so the entirety of the town is walkable. The walkable area cuts off a good chunk of the town, so a player runs into the edge of the mesh in the middle of area that looks walkable. The texturing is quite good. The area looks "organic", ie it has a logical flow and doesn't look like everything was preplanned. Personally I wouldn't make the roads so deep, but much shallower. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone