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NWN2 AREA PREFABS

- Jump to comments -
Name  Swamp - Forest
Author  Skumar & Vamp
Submitted / Updated  12-05-2010 / 12-05-2010
Category  Exterior : Swamps
Patch  1.23
NWN2Game  All
Description
- Description -
This is a small Swamp - Forest area from our module, Darkness Falls. This is the prefab version, as in I removed all links to other areas and references to our module so you may use it out of the box and not have to slave hours changing text and such.

- Features -
12x12 Swamp area, rather large on foot.
A small Swamp House for exploration.
A Crypt for exploration.
A Cave for exploration.
Ambient music set in place at the perfect volume to make it blend with the music.
Completely original and does not make use of hak paks and such.

- Credits -
Please give all credits for terrain and texturing to Skumar and placement to Vamp. If you use our prefab in your module or tweak it, please let us know as we'd love to look at it!

Files

NameTypeSizeDownloads
Swamp_Forest_Prefab_Version.rarSwamp_Forest_Prefab_Version.rar
Submitted: 12-05-2010 / Last Updated: 12-05-2010
rar4.6Mb131
File Format: .erf
Unpack and Import to Module and play!
SCORE OUT OF 10
9.63
4 votes
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Comments (5):

Posted by bsb5652 at 2012-09-09 11:54:38    Voted 10.00 on 09/09/12
Great area work! Top notch stuff! We will be using this one for sure.
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Brian S. Bloom
Realms of Trinity for NWN2 PW Creator
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Neverwinter Nights Podcast Executive Producer
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Posted by TheStoryteller01 at 2012-01-09 18:19:43    Voted 8.50 on 01/09/12
I just had to up the vote to 8.50 after checking out the area transition again AND realizing the effort that went into masking the borders. : )
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by TheStoryteller01 at 2012-01-09 18:07:00    Voted 8.50 on 01/09/12
It's a pitty it's soooooo small. And its nothing special.

But still it is an 8.00. Why? Several reasons:
1. The choice and appliance of textures is nearly flawless.
2. The same goes for trees, plants and weeds (just one thing - don't use the really huge trees in really small areas, because most of the time you won't see them - just run along the rocks from cabin to crypt and back and you'll see what I mean)
3. The area transition is a perfect example how you do it. It has depth and completely feeds the illusion of a world outside the area.
4. For me this prefab is kind of a tutorial, it shows in a nutshell how to do it. Even the single cabin and crypt are just right.

Very inspiring!
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Ugly_Duck at 2010-12-06 02:55:49    Voted 10.00 on 12/06/10
Nice area guys! Nice mellow texture job, and cool use of trees. I'd like to see more areas from you two if possible, so keep up the good work!
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Posted by nicethugbert at 2010-12-05 18:44:15    Voted 10.00 on 12/05/10
NEAT!
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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