Hello there Nwn2 community. Glad to see others still out there playing.
This area (areas) is from a campaign that I had spent well over 400+ hours on, but I have sadly however lost motivation to continue. I am thoroughly impressed with some of the areas I got off the vault that I had planned to add to my campaign and wish to give back to the community. I do hope the areas are put to use... somewhere. :)
note: some of the areas I made using RWS all-in-one and i have tried to note them specifically. Honestly though, if the tileset isnt used, then chances are I havent used many RWS placeables so the areas should work fine.
Peace.
This is the interior of a tent. I am quite proud of the end result.
It was intended for an illusionist wizard, but of course, you can use it for whatever.
Simple interior here that shows a V shaped room, instead of the usual square/rectangle rooms that seem to dominate most player worlds/ modules.
It's possible the v shaped walls is using a placeable from RWS, if it is, then just use the default wall card placeable in its place to get the same effect.
I forgot to add this area as well. It was hidden in there amongst the others.
It's a simple 2x1 interior that was intended to be the home of a farmer and his wife who lived in the troll hills.
Note: I added 'The Incredible Troll' creature blueprint into this area, for those of you hoping he would be in the other one.
Simple enough sewer layout, nothing too complicated here, but I have however, added walkmeshes to all corners to stop the player "running on the spot" when getting caught on the edges when you attempt to go around corners (normally happens with this tileset for some reason).
Another area I was quite proud with. It was the only dungeon style quest that I had made from start to finish. Some sections of the area might be inaccessible, due to how i had it set up for my campaign. Just unlock/delete some doors in the toolset and you should fix that problem.
Dock_city mapview- shows the spiral mine at the back of the town. A path leads up passed a Temple to Kelemvor, which sits on a landing overlooking the town. The path continues up over the ridge and down into the spiral mine.
Dirty kobolds in the sewer
Trickfoots hold (a giant glass container dominates the centre of the room and you can see inside, an aqua coloured mist of some kind, swirling about the figure of a humanoid at its centre)
Also another fyi-
For those who have downloaded the docks area.... If you look around town near the warehouse, you will see a small house that has a rope hanging from a ledge and a tent on the roof. This roof is accessible, as I have placed a small square walkmesh placeable that lines up with the roof. I had it set up in my module for the rope that hangs down to talk to the player giving them access to the roof, based of a successful Dexterity check (+14). I'm not certain if what I have uploaded to the vault shows this or not, so I wanted to point it out.
Also, feel free to post your votes please. I always welcome the feedback, wether positive or negative. Helps me get better.
Peace.
I had a little vagabond merchant kid that lived on the streets, he lived up on the rooftop.
Update: have added another simple interior area that had slipped passed me somehow.
Also put up 2 new screenshots-
1. shows an overhead toolset shot of the tent interior
2. shows what the interior of the overgrown chapel looks like
ps- cheers Lifaen *returns the salute*
Posted by Lifaen at 2011-05-11 10:20:33 Voted 10.00 on 05/11/11
As you say, it's great to see people still playing :) I myself have a large campaign in the works and I, along with everyone else working on projects like that, am immensely grateful of those who give us such beautiful areas to work with. You are one such person and for that, I salute you!
Just fyi- the docks is far and away the best area i made. It was also the exterior and main city where my campaign was to take place... so rightfully so really. Check it out.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone