The Book of Challenges is described by Wikipedia as:
"Book of Challenges (ISBN 0786926570) is a supplemental rulebook for the 3rd edition of the Dungeons & Dragons role-playing game that presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario.
The encounters range from straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder), to challenging logic puzzles, riddles and even roleplaying encounters where combat or skill mechanics take a secondary role to the players' own wits and intelligence. All are categorized by challenge rating and run from CR 1 to CR 22. The book also includes advice for DMs on constructing similar traps to the ones presented, including tutorials on basic logic puzzles.
[edit]Description of sample traps
All of the Treasure, None of the Traps A series of already-sprung traps in a spiral corridor that automatically reactivate once the players reach the center.
Fire and Water A logic puzzle that connects the pulling of colored levers with musical tones to prevent the players from accidentally unleashing either lava or rushing water.
Curse of Iron A magically-locked door that bears a riddle, the solution to which is the only sure means of entry.
Medusa's Traveling Casino Not a trap per se, but a series of gambling games meant to part the PCs and their gold. (the segment is rated at CR 12, only as the potential combat NPCs equal that.)
[edit]Publication history
The book was published as a paperback, perfect-bound edition by Wizards of the Coast in June 2002. It was authored by Daniel Kaufman, Gwendolyn F.M. Kestrel, Mike Selinker, and Skip Williams. Cover art was by Todd Lockwood, with interior art by David Day and Wayne Reynolds."
As an aid to the NWN2 community, and for general practice with programming, I have decided to start going through and re-creating these encounters for NWN2. All will be found here, as file uploads (a zip file containing whatever files are needed, more often than not in *.erf format).
If there is a certain one you want to see done, let me know in the comments.
So far:
-A Familiar Situation (ECL 1)
[Mostly dialog/placeable use to get a bunch of familiars back in their baskets]
-Temple of Draxion (ECL 2)
[Weak monsters well defended, a lot of fun placeable effects here, was testing out various code ideas. worth a look just for the scripts]
-Curse of Iron (ECL 4)
[A favorite of mine, and my first use of xml code...ever.]
A Familiar Situation
Yes, that is a cat on a bed. And yes, this particular puzzle is mostly dialog-based.
A Familiar Situation
Failing a Tumble check (originally Balance in Book) to stand on a clothesline.
Temple of Draxion
yes, that statue did just set me on fire.
Curse of Iron - the UI for the puzzle. All those tiles are click-able, though I wouldn't click just any one at random...unless you like 1d8+1 electricity damage, then have fun. At that point, just attack the door.
I downloaded this when it was just the ECL1 encounter. I'll come back to it once more have been released. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone