Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 AREA PREFABS

- Jump to comments -
Name  Pyre's Lair
Author  Lanessar
Submitted / Updated  12-03-2006 / 12-03-2006
Category  Exterior : Other
Patch  1.02
Description
This is a dragon's lair, which I supposed some people could use.

I've supplied some scripts within the mod, but they are not tested or proved to work, so do not rate on these. I would have removed them, but I figured that people would utilize them or remake them.

Here's what comes in the package:

- Dragon's Lair area, 8x12. There are MANY special effects in here, and all the placeables are set to enviromental and are not able to be interacted with. The walkmesh has been optimized so that the dragon will not hang up on an edge or "get stuck".

- 4 scripts. One is for the ondeath of the dragon, is not proven to work. What it was supposed to do is spawn two treasure chests and two "light beam" effects upon the death of the dragon. Also, as the dragon fell, it would deal 50 bludgeoning damage to all PCs within range. It should be well-commented enough for even the newest scripter to fix up (if it does not work correctly).

The other scripts were magic use limitations for PCs - 50% arcane failure. Merely a small point to make the area more challenging for high-level PCs.

- 2 dragon blueprints. A small red dragon (CR 13) and a larger dragon. My plugins crapped out on me for the creature creation, so the abilities for the large dragon may not work properly.

- 2 chest blueprints, resref of the chests to spawn when the dragon dies.

As far as the dragon's lair itself, it contains mounds of gold (a la Smaug's lair, I've always wondered why no one made a lair like it is supposed to be per fantasy lore), the surface is covered with black melted glass, and other details which either you will hate or love.

Again, I'd appreciate no ratings based on scripting or creatures, as these are not optimized, I merely left them in so that people could use them should they so wish.

Let me know about the area, and how you enjoy/hate/despise the building.

Note: The time is defaulted (or should) to nightfall, where I've set the environment up to specifications.

This area was given to a PW (The Frontier), so if you like this area, come see the frontier (especially the high-level zones) for more of my work.

Based on the response, I may upload other areas I've created about 43 in total) based on requests.

Files

NameTypeSizeDownloads
lan_dragon_lair.rarlan_dragon_lair.rar
Submitted: 12-03-2006 / Last Updated: 12-03-2006
rar1.2Mb323
Dragon Lair ERF - 1 area (8x12), 2 creatures, four scripts, two chests.
SCORE OUT OF 10
8.08
3 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Picture of Pyre's Lair from the toolset.





You Must Be Logged In to Participate.
Comments (5):

Posted by Qrizz at 2010-05-11 22:44:37    Voted 9.25 on 05/11/10
Nice !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Altaem at 2007-01-02 06:57:14    Voted 7.00 on 01/02/07
This is an interesting idea, but I don�t see this as a finished product.

The golden pebbles? worked well as gold piles and sounded just right as my character scrambled over them. The sunken chests, barrels and sacks were well placed and added to the immersion.

Places to Improve:
I felt that the special effects were too numerous, without adding anything to the area. Personally I could have done without any of them.

The walls are a little low in places allowing a clear view of the un-sculpted landscape beyond.

Posted by Altaem at 2007-01-02 03:39:14    Voted 7.00 on 01/02/07
Just stumbled into this - Looks promising. I�ve noticed that modules attract downloads much faster than prefabs, although all developers could do with more comments and votes.

I�ll check it out and be back to vote tomorrow.

Disappointing to see such little interest in area prefabs. Personally I would love to see more interior prefabs, as most people are churning out exterior areas.

Posted by Lanessar at 2006-12-12 15:26:10    
I'm guessing there is little interest in prefab areas due to the 64 downloads and one vote.

If someone has interest in a prefab area, I'll post a requested area, but otherwise, I'll avoid posting them to the vault.
_________________________
Lan's Placeable Groups v1.5

Posted by Rik81 at 2006-12-04 12:04:21    Voted 8.00 on 12/04/06
A very realistic area for a Dragon's Lair. You just have to love the mounds of gold! Would I could ever get a character high enough to use it!

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters