Lore:
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In life, the Goddess Ebha (Gaelic of Eve, meaning �alive, living�) battled to protect her world when it was still boiling in formation. In eternal repose, her body forms the boundary between lands while her towering hand holds a guiding starlight to her loch bed in Glenn Toirbheart. To the west lies a harsh, ever-changing desert. To the north, chaotic highlands sprawl from her locks. To the east grows a giant and dense forest; and to the south a winding river flows out to sea.
Full set of areas with intro cutscene and partially developed quest(s) presenting the backstory of the mountain Ebha and the land and people surrounding.
Posted by roguekestryl at 2007-06-16 07:48:35 Voted 10.00 on 06/16/07
This is the most original thing I have seen with the terrain tool. I hope you are working on another ground breaking piece. _________________________ Squeeky wheel gets the kick
Posted by imported_beer at 2007-04-12 20:23:13 Voted 10.00 on 04/12/07
Awesome
Posted by sedyaneen at 2007-01-31 10:44:02 Voted 10.00 on 01/31/07
Although I don't play NWN2, I still applaud you for your excellent work. _________________________ Link
My Entries.. check em' out! =)
Very original! _________________________ Body to Ash, Mind to Dust, Soul to Salt.
Make your mark in the soup-fields of the Cathatomy.
All this dreaming... It's making me tired.
Posted by helvene at 2007-01-30 23:43:15 Voted 10.00 on 01/30/07
Very imaginative and well exicuted. Brings to mind the sphinx. A use of the deformation tool that had never crossed my mind. Well done! _________________________ The toolset has gotten much better.
First, thank you all for your comments. It was very much a labor of love project (and perhaps still is).
I did sculpt it by 'hand'. When the Presale Toolset became available, I was trying to get accustomed to the terrain editor; and here's the result. I credit the Scottish Highlands tour guides (MacBackpackers?) for their inspirational stories about the bens and glens there (though I've since forgotten them).
Funny thing is, I still can't create a decent natural landscape; and oddly enough, the aspects of Ebha I'm most satisfied with (her legs especially) took the least amount of effort. When I started trying to 'perfect' parts, I screwed them up.
Obviously, there are design limitations. Specifically, no overhangs are possible; but, in retrospect, I wish I would have scaled her better. (She's a bit squat in the torso.) Yet, I suppose too much realsim would be...well, too much.
I'd like to do a man (on his side) sometime; but honestly, what to you do with such a huge monument? I couldn't decide (which is partially why the surrounding area is unfinished), so I thought I'd offer her to the masses.
Enjoy, and thanks again!
Posted by Silver-Calibur at 2006-12-14 00:06:26 Voted 10.00 on 12/14/06
This is just groundbreaking use of the terrain editor.
Pray tell, how did you do this? Did you sculpt it by hand, or did you use one of those greyscale images? _________________________ "Time spent bitching is time wasted"
~Silver
Posted by Seraphimzen at 2006-12-13 22:08:14 Voted 10.00 on 12/13/06
I cannot even fathom the words to describe this.
Posted by SorceressAshura at 2006-12-13 20:58:19 Voted 10.00 on 12/13/06
Thats beautiful, I would of never thought of using the terrian tools like that.. Truly inspiring, and dare I say.. Ground Breaking? **Giggles at the pun*** All in all you got my vote. _________________________ AKA: GuardianofLore.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone