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NWN2 PREFABS: BLUEPRINTS

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Name  Storytellers Norse NPCs
Author  TheStoryteller01
Submitted / Updated  10-20-2006 / 07-01-2008
Category  Creatures: NPC
Patch  1.04
NWN2Game  All
Description
****Updated to 1.04 without any changes*** 21 Human BPs ranging from commoner to King


***UPDATE 1.03***
- Hands are now all properly tinted, hair color has been slightly modified.
- Tags have been renamed to follow the naming convention.
- Localized description has been customized.
- Sound files have been completely changed.
- Custom equipment has been removed because it produced errors upon loading. Equipment has been changed to some extent and tested.
- AC has been recalculated completely (changed in the "Natural AC" entry)
- CRs have been calculated and added.
- A merchant, Rogue and Bard have been added and the Noble re-dressed and retinted. Noble and King now wear a cloak

*UPDATE*21 NPCs for a Norse Setting ranging from Commoner to King with detailed background:
*My* Norse come from the Far North-East of the DnD world. Their cultural background is only partially based on Viking cliches so they are not known as seafaring explorers and pillagers but rather rural people that live by fishing, herding and hunting (NOTE: I based them on Barbarians so I had to give them Chaotic-Good Alignment to stay true to game mechanics but it doesn�t seem very fitting to me). On the other hand the Norse are rather fond of travelling and trading due to their natural curiosity and the nomadic lifestyle of their ancestors. The Norse are great hunters, be it with bow or spear and the take great pride in their leatherwork. They aren�t much of meatalworkers though so metal armor or weapons are usually traded, as are finer cloths.
Their leadership is based on nobility so generally they are led by Kings and Queens, it should be noted however that there are a large number of Norse Kingdoms scattered across the North-East who originated from small tribes. That means that a �King� sometimes rules over no more than some hundred people.

The Norse are slightly taller than most other humans and broader built. (NOTE: I scaled the X,Y and Z-axis according to that). Their hair color ranges from light brown to dark red, their eyes are usually light green to dark brown. Their favoured colors are red and black which mostly reflects on the Nobility as their hide and leather armor usually retains their natural brownish or greyish color.

The Norse Warriors prefer axes over swords and don�t use crossbows. They are not known to wear anything more emcumbrant than scale mail, helmets are mostly leather and usually only worn by guards. Norse often wear shields but they are not known to use tower shields.

The status of a Norse reflects partially in his hairstyle as commoners and young Norse are not allowed to display long hair. Hair is also not usually worn open, which is a privilege of the nobility, but usually as a ponytail or a braid by both genders. Especially those trained to become warriors display longer hair according to their level of training and experience. (NOTE: I tried to actually reflect this on the NPCs and think it worked out well despite the limits the toolset has in that field). The youngest fighters are trained as scouts and are known for a kind of messy hairstyle which allows them to be distinguished from commoners although they are years away from displaying their first pony or braid. Surprisingly enough Norse usually don�t display beards until they reach old age.

The NPCs range from LvL 1-7. All have Barbarian lvls and also the appropriate ones for the Shaman, Rogue, Bard and Nobles.



Files

NameTypeSizeDownloads
Storytellers_Norse_NPCs_102.rarStorytellers_Norse_NPCs_102.rar
Submitted: 10-20-2006 / Last Updated: 11-27-2006
rar20.39Kb1508
**UPDATE* 21 blueprints as an .erf file which can be imported into any module.
SCORE OUT OF 10
9.38
28 votes
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SCREENS

Warriors and Warrior Leader


Guards and Guard Leader


Fighters and Fighter Leader


Scouts and Scout Leader


Shaman and Commoners


Noble, Princess and King


Merchant, Rogue and Bard





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Comments (30):

1 2 3

Posted by Kraven_Khor at on11/19/07
i love all your npc packs

Posted by TheAxeman at on11/05/07
A must have is correct. Huge time saver!

Posted by Arvirago at on11/05/07
Excellent. _________________________ Reino de Aldor

Posted by TheStoryteller01 at 2007-10-2505:31:14    
Thanks for the kind words. So I will stumble over my Norse if I play on Shroud World? That'd be pretty cool :) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Segal at on10/22/07
The Cliff Raiders of Broken Cliffs look remarkable like the Norse NPCs. That saved me a ton of time when our world was new and I didnt have much time to spare _________________________ Segal The Depths Link

Posted by TheStoryteller01 at 2007-10-1514:12:24    
I finally have MotB and will both check the BPs and update with any new stuff that's usefull. I allready have some ideas but since I'll have to take care of all my uploads it will take some time. If any of you allready encountered some errors since running MotB, please let me know (email in my profile). Thanks for your patience. _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by iotech at on10/08/07
Thanks! Great job!

Posted by TimHatch at on09/04/07
the screenshots look really great!!

Posted by over_my_head at on09/04/07
Again a package that shouldn't be missed within a PW, and for all of us a HUGE time saver. Thank you for this outstanding Must Have!

Posted by GrinningFool at on08/13/07
More well-created NPCs, less time spent making them myself ... _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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