Contains two items that can be transformed at will by the PC or companions into a variety of alternate forms. The transformations are restricted based on the feats of the activator. Installation instructions for adding the items to the NWN2 Original Campaign are included.
The Dagger of Chaos can be transformed into a staff, dagger, greatsword, scimitar, longsword, and scimitar. (Inspired by the Dagger of Chaos from NWN)
The Rod of Lordly Might can be transformed into a staff, mace, spear, battleaxe, or longsword. (Inspired by the Rod of Lordly Might from the AD&D Dungeon Masters Guide, 1979, by Gary Gygax.)
Required conversations, scripts, and blueprints for Dagger of Chaos and Rod of Lordly Might (v2 replaces the greatsword and scimitar models for the Dagger of Chaos for backwards compatibility)
Just a note about a difference between these weapons and the transforming Dream weapon in MotB. The MotB Dream weapon is limited to transforming properly only in the hands of the PC based on the PC's feats. These weapons will transform in the hands of a companion based on the companion's feats. This makes them useful even if your PC is a wizard.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone