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NWN2 PREFABS: BLUEPRINTS

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Name  Custom NPCs
Author  Ayrik
Submitted / Updated  10-10-2008 / 07-02-2009
Category  Creatures: NPC
Patch  1.13
NWN2Game  All
Description
This is a pack of 48 custom made "Generic" NPCs ranging from level 2-5, including all 7 of the standard races (Human, Elf, Half-Elf, Dwarf, Halfling, Gnome, and Half Orc).

Each race has at least two Warriors, two Adepts, and two Experts, and there are also four Human Nobles and a Human Sheriff.

The AI is now fixed, all of these commoners will fight and the Adepts will use their spells if threatened.

*NOTE* None of the NPCs have been given descriptions or names.

***Updated***

I have added in more NPCs now, including Dwarf, Elf, Gnome, and Halfling Nobles, two additional Human Nobles, and a couple re-works of some of the shabbier NPCs to be more acceptable in a city environment.

I have changed the tags and resrefs to have the prefix c_npc_ on the items and either c_npc_v_ or c_npc_c_ on the creatures. The v is for village, also all of the originals except the Nobles will have the _v_, the new NPCs are all labled with _c_ since they were designed to be more city friendly. The only exception is the new Human Nobles, who are designed to be more rural.

All Nobles havbe had their Class/Level changed to commoner/10. I did this because in the scripting, all Commoners will defens themselves if a Lv 10+ commoner is present, this allows the nobles to lead the masses in defense of their town or city.

Any comments or requests would be appreciated, hope this helps at least somebody! :P

-Ayrik

Files

NameTypeSizeDownloads
Custom_NPCs.rarCustom_NPCs.rar
Submitted: 10-10-2008 / Last Updated: 07-02-2009
rar53.49Kb304
THis contains all creature blueprints plus the items containing the NPC Class abilities to be added to any commoner of the appropriate level. *note* I added all spells as Special Abilities.
SCORE OUT OF 10
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Comments (3):

Posted by Cladius at 2009-07-07 23:57:34    Voted 8.50 on 07/07/09
Nice pack of NPC's to work from, thanks vm. Any thoughts on whats next?

Posted by indio at 2008-11-15 13:49:09    Voted 9.00 on 11/15/08
Useful addition. Added to my module. Many thanks.

I liked the fact that you'd kept them all to a single classification. Easy to find and manage. Doubly so for the items.

Your naming conventions are good, although my preference is certainly for all blueprints of a certain type to have a common prefix.

Thanks again.

Posted by Ayrik at 2008-10-13 10:23:40    
Okay...so the AI thing is tied to the commoner class not the faction, so they are all still cowards. For anyone that is interested I'm going to do a re-work of the Classes and inventory items that change their stats to the appropriate NPC class settings...I will hopefully have a fix up within the week, but it's hectic so may be a bit longer.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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